DSP: Difference between revisions
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In the context of Half-Life 2, DSP, or ''Digital Signal Processor'', refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. The in-game DSP settings can be controlled via the use of [[Soundscapes|soundscapes]] and the [[env_soundscape]] entity. | In the context of [[Half-Life 2]], [[DSP]], or ''Digital Signal Processor'', refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. The in-game DSP settings can be controlled via the use of [[Soundscapes|soundscapes]] and the [[env_soundscape]] entity. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 09:05, 28 September 2005
In the context of Half-Life 2, DSP, or Digital Signal Processor, refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. The in-game DSP settings can be controlled via the use of soundscapes and the env_soundscape entity.