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Sv turbophysics: Difference between revisions

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(In tf_gamerules.cpp, sv_turbophysics is set to 1 on every map load.)
 
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{{wrongtitle|title=sv_turbophysics}}
{{this is a|variable|name=sv_turbophysics}}
[[Category:Glossary]] [[Category:Console Variables]]
This [[boolean]] [[cvar]] enables/disables turbophysics on the server. It's on by default in {{tf2|2}} and {{dods|2}}.


This [[boolean]] [[ConVar]] enables/disables turbophysics on the server. It's only on by default in DOD:S.
When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.


When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.
{{Syntax|sv_turbophysics <boolean>}}


{{Syntax|<code>sv_turbophysics <boolean></code>}}
[[Category:Day of Defeat: Source]]

Latest revision as of 15:54, 21 October 2025

sv_turbophysics is a variable available in all Source Source games. This boolean cvar enables/disables turbophysics on the server. It's on by default in Team Fortress 2 Team Fortress 2 and Day of Defeat: Source Day of Defeat: Source.

When sv_turbophysics is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.

Syntax: sv_turbophysics <boolean>