Func trackautochange: Difference between revisions
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{{ | {{tabs|func_trackautochange|goldsrc=1|source=1|main=source}} | ||
{{ | {{CD|CFuncTrackAuto|base=CFuncTrackChange|file1=trains.cpp}} | ||
{{this is a|brush entity|name=func_trackautochange}} | |||
It works as a rotating/moving platform that will carry a {{ent|func_tracktrain}} to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it. | |||
== | == Inputs == | ||
{{I|Trigger|Trigger the track change.}} | |||
{{OtherKIO|func_trackchange}} | |||
== See also == | |||
* {{ent|func_trackchange}} | |||
== | |||
{{ | |||
Latest revision as of 10:57, 21 April 2025
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CFuncTrackAuto |
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func_trackautochange
is a brush entity available in all Source games.
It works as a rotating/moving platform that will carry a func_tracktrain to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it.
Inputs
- Trigger
- Trigger the track change.

Keyvalues / Inputs / Outputs
are same as func_trackchange.