Talk:Glass that starts out broken: Difference between revisions
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I couldn't seem to find a tutorial about how to make a glass window start out broken, so I decided that I'd write one. Just so you know, this is my first tutorial. --[[User:Hp-p00nst3r|Hp-p00nst3r]] | |||
Port from wavelength, eh -ts2do | Port from wavelength, eh -ts2do | ||
Can someone fix that image? I couldn't get it to work properly. | Can someone fix that image? I couldn't get it to work properly. --[[User:Pon|Pon]] 22:07, 7 Sep 2005 (PDT) | ||
yea it is from wavelength cause its i posted it on wavelength and here -hp.p00nst3r | |||
You can also use the '''Shatter''' input to the [[func_breakable_surf]] (with an argument of, say, <code>0.5 0.5 64</code>), saving you the explosion entity. Either way has the sometimes-unfortunate side-effect of making the shattering noise. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 20:02, 22 Sep 2005 (PDT) | |||
i will try that, i've tried it in the past with shatter and it didnt work, i mightve been missing the arguments for it. and about the shattering noise, the player won't hear it if its far enuf - hp-p00nst3r | |||
== Doesn't {{ent|logic_auto}} have flag Remove on Fire checked by default? == | |||
As far as I'm aware, the step for setting the {{ent|logic_auto}}'s flags is completely redundant. Possibly should be removed if this is the case. --[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 05:38, 11 July 2022 (PDT) |
Latest revision as of 05:38, 11 July 2022
I couldn't seem to find a tutorial about how to make a glass window start out broken, so I decided that I'd write one. Just so you know, this is my first tutorial. --Hp-p00nst3r
Port from wavelength, eh -ts2do
Can someone fix that image? I couldn't get it to work properly. --Pon 22:07, 7 Sep 2005 (PDT)
yea it is from wavelength cause its i posted it on wavelength and here -hp.p00nst3r
You can also use the Shatter input to the func_breakable_surf (with an argument of, say, 0.5 0.5 64
), saving you the explosion entity. Either way has the sometimes-unfortunate side-effect of making the shattering noise. —Maven (talk) 20:02, 22 Sep 2005 (PDT)
i will try that, i've tried it in the past with shatter and it didnt work, i mightve been missing the arguments for it. and about the shattering noise, the player won't hear it if its far enuf - hp-p00nst3r
Doesn't logic_auto have flag Remove on Fire checked by default?
As far as I'm aware, the step for setting the logic_auto's flags is completely redundant. Possibly should be removed if this is the case. --Tiny Desk Engineer (Talk Page) 05:38, 11 July 2022 (PDT)