Fr/Material surface properties: Difference between revisions
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{{ | {{Underlinked|date=January 2024}} | ||
{{LanguageBar|title=Propriétés physiques des matériaux|material surface properties}} | |||
Les propriétés physiques des matériaux sont définies par le paramètre <code>{{L|$surfaceprop}}</code>. Ce qui aura une incidence sur : | |||
* Le son émis lors des collisions. | |||
* Les effets lors d'impacts de balles. | |||
* la masse, la flottabilité... | |||
* Le son, comme les réverbérations, l'absorption. | |||
Les propriétés physiques des matériaux sont définies dans ''scripts/surfaceproperties.txt'' et ''scripts/surfaceproperties_hl2.txt'' et sont référencés par ''scripts/surfaceproperties_manifest.txt''. | |||
==Listes== | |||
== | |||
===Concrete & Rock=== | ===Concrete & Rock=== | ||
Line 19: | Line 20: | ||
*gravel | *gravel | ||
*rock | *rock | ||
===Liquid=== | ===Liquid=== | ||
Line 25: | Line 25: | ||
*water | *water | ||
*wade | *wade | ||
===Metal=== | ===Metal=== | ||
Line 52: | Line 51: | ||
*strider | *strider | ||
*weapon | *weapon | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
Line 85: | Line 83: | ||
*slidingrubbertire_front | *slidingrubbertire_front | ||
*slidingrubbertire_rear | *slidingrubbertire_rear | ||
===Organic=== | ===Organic=== | ||
Line 96: | Line 93: | ||
*watermelon | *watermelon | ||
*zombieflesh | *zombieflesh | ||
===Snow=== | ===Snow=== | ||
*ice | *ice | ||
*snow | *snow | ||
===Terrain=== | ===Terrain=== | ||
Line 113: | Line 108: | ||
*slipperyslime | *slipperyslime | ||
*tile | *tile | ||
===Wood=== | ===Wood=== | ||
Line 125: | Line 119: | ||
*Wood_Solid | *Wood_Solid | ||
[[Category:French]] | |||
{{ACategory|Material System}} | |||
Latest revision as of 17:53, 18 July 2025

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January 2024



January 2024
Les propriétés physiques des matériaux sont définies par le paramètre $surfaceprop
. Ce qui aura une incidence sur :
- Le son émis lors des collisions.
- Les effets lors d'impacts de balles.
- la masse, la flottabilité...
- Le son, comme les réverbérations, l'absorption.
Les propriétés physiques des matériaux sont définies dans scripts/surfaceproperties.txt et scripts/surfaceproperties_hl2.txt et sont référencés par scripts/surfaceproperties_manifest.txt.
Listes
Concrete & Rock
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
Liquid
- slime
- water
- wade
Metal
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
Miscellaneous
- brakingrubbertire
- cardboard
- carpet
- ceiling_tile
- combine_glass
- computer
- default
- default_silent
- floatingstandable
- glass
- glassbottle
- item
- jeeptire
- ladder
- no_decal
- paper
- papercup
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- player
- player_control_clip
- pottery
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
Organic
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
Snow
- ice
- snow
Terrain
- antlionsand
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- tile
Wood
- wood
- Wood_Box
- Wood_Crate
- Wood_Furniture
- Wood_lowdensity
- Wood_Plank
- Wood_Panel
- Wood_Solid