Creating Portal turrets: Difference between revisions

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Creating rocket and bullet firing turrets is very easy and can add a different obstacle to your map.
{{LanguageBar|title = Portal - Tutorial - Turrets}}
 
{{back|Portal Level Creation}}
{{portal}} Rocket/bullet turrets are very easy to add to your Portal map.


== Bullet (floor) turrets ==
== Bullet (floor) turrets ==
# Select the entity tool (Shift + E) and in the dropdown menu select {{ent|npc_portal_turret_floor}}.
[[File:AP Turret.jpg|right|120px|Aperture Science floor turret]]
# Select the entity tool (Shift + E) and in the dropdown menu select <code>[[npc_portal_turret_floor]]</code>.
# Then place it where you would like it on the map and rotate it so it's facing the correct direction.
# Then place it where you would like it on the map and rotate it so it's facing the correct direction.
# Right-click on it and go to Properties.
# Right-click on it and go to Properties.
* Set ''Damage pushes player'' to '''Yes''' if you want the player pushed back by the turret.
* Under ''Flags'', check '''Autostart''' and '''Fast retire'''. This will cause your turret to automatically start and retire fast (like the ones in Portal).


Additionally, you can create a box around your turret to prevent it from being knocked down.
Additionally, you can create a box around your turret to prevent it from being knocked down.
{{clr}}
== Rocket turrets ==
[[File:Rocket_turret.jpg|right|120px|Aperture Science Rocket Turret]]


== Rocket turrets ==
#Select the entity tool (Shift + E) and in the dropdown menu select <code>[[npc_rocket_turret]]</code>.
#Select the entity tool (Shift + E) and in the dropdown menu select {{ent|npc_rocket_turret}}.
#Then place it where you would like it on the map and rotate it so it's facing the correct direction.
#Then place it where you would like it on the map and rotate it so it's facing the correct direction.


{{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}}
{{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}}
 
{{todo|Explain how to carve hole in ground for turret to recede into when disabled}}
To make it more Portal-esque, you should hide the turret under a door in the floor and have it raise up once the player comes near.
{{clr}}
 
== See also ==
== See also ==
* [[Portal Level Creation]]
* [[Portal Level Creation]]


[[Category:Level Design Tutorials]]
[[Category:Portal]]
[[Category:Level Design]]
[[Category:Tutorials]]

Latest revision as of 06:02, 12 July 2024

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Portal Level Creation

Portal Rocket/bullet turrets are very easy to add to your Portal map.

Bullet (floor) turrets

Aperture Science floor turret
  1. Select the entity tool (Shift + E) and in the dropdown menu select npc_portal_turret_floor.
  2. Then place it where you would like it on the map and rotate it so it's facing the correct direction.
  3. Right-click on it and go to Properties.

Additionally, you can create a box around your turret to prevent it from being knocked down.

Rocket turrets

Aperture Science Rocket Turret
  1. Select the entity tool (Shift + E) and in the dropdown menu select npc_rocket_turret.
  2. Then place it where you would like it on the map and rotate it so it's facing the correct direction.
Note.pngNote:Under Flags, check Disabled if you don't want it to be active right away.
Todo: Explain how to carve hole in ground for turret to recede into when disabled

See also