User:Createdbyx: Difference between revisions

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[[Category:Tutorials]]This is the place where I Created by: X will post my tutorials for modding HL2. Please only make changes to this page related to spell checking, and factual errors.
This is the place where I, Created by: X, will post my tutorials for modding HL2. Please only make changes to this page related to spell checking, and factual errors.


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== Mini Mods ==
== Mini Mods ==
== Changing the appearence and behavior of the HL2 GUI. ==
* [[Changing the appearence and behavior of the HL2 GUI]]
* [[Changing the fading speed of the GUI Windows]]
* [[Manipulating the game menu items]]
* [[Startup Videos]]
* [[Adding chapters to your mod]]
* [[Unlocking chapters in your mod]]


Changing the appearence of the HL2 GUI is as easy as changing the values in the <code>SteamApps\YourMod\Resource\SourceScheme.res</code> using notepad. If you have not started to create your own hl2 mod you will need to extract the SourceScheme.res file from the hl2 <code>SteamApps\source engine.gcf</code> group file. I personally use [[Gcfscape]] to extract the files I need. Look under "root\hl2\resource\SourceScheme.res</code> to find the file. You will need to extract the SourceScheme.res file into the <code>SteamApps\youremail\half-life2\hl2\resource</code> folder. Or if you are want to customize your own mod then extract the file to <code>SteamApps\YourMod\Resource\SourceScheme.res</code>.
== Mods ==
* [[Compiling under VS2002]]


Lets take a look at changing the color of all GUI items to a blue tint. Open the SourceScheme.res file in notepad and scroll down to about line 63 you should see something like this...
== Todo List ==
* write an explanation of how to get trigger_changelevel entity working properly
* show people how to compile there maps using multiple computers
* show how to create models in 3DS MAX and export and convert them for use in your game mods.


<pre>
== External Links ==
Frame.TitleTextInsetX 16
 
Frame.ClientInsetX 8
* [http://www.createdbyx.com/ Created by: X Web site]
Frame.ClientInsetY 6
Frame.BgColor "160 160 160 128"
Frame.OutOfFocusBgColor "160 160 160 32"
Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus
Frame.TransitionEffectTime "0.08" // time it takes for a window to fade in/out on open/close
Frame.AutoSnapRange "0"
</pre>
Simply change the values for <code>Frame.BgColor</code> to <code>160 160 255 128</code>. Colors are ordered RGBA (Red-Green-Blue-Alpha). Now save the file and run your mod. Voila! You now have

Latest revision as of 18:22, 19 September 2005

This is the place where I, Created by: X, will post my tutorials for modding HL2. Please only make changes to this page related to spell checking, and factual errors.


Mini Mods

Mods

Todo List

  • write an explanation of how to get trigger_changelevel entity working properly
  • show people how to compile there maps using multiple computers
  • show how to create models in 3DS MAX and export and convert them for use in your game mods.

External Links