Hammer Go To Brush Dialog: Difference between revisions
Jump to navigation
Jump to search
m (revert) |
m (Nesciuse moved page Hammer Go To Brush Dialog/en to Hammer Go To Brush Dialog without leaving a redirect: Move en subpage to basepage) |
||
(16 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
[[ | {{LanguageBar}} | ||
{{Underlinked|date=January 2024}} | |||
[[File:hammer_gotobrushdialog.png]] | |||
When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad. | When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad. | ||
Line 7: | Line 11: | ||
Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99 | Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99 | ||
To find the invalid brush in your map, you'd just bring up the '''Go To Brush dialog''' <Ctrl | To find the invalid brush in your map, you'd just bring up the '''Go To Brush dialog''' <{{key|Ctrl|Shift|G}}> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views. | ||
It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]]. | It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]]. | ||
[[Category:Hammer Dialogs]] | [[Category:Hammer Dialogs]] |
Latest revision as of 07:22, 12 July 2024

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024
When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.
For example:
Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99
To find the invalid brush in your map, you'd just bring up the Go To Brush dialog <Ctrl+⇧ Shift+G> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.
It is also possible to find invalid brushes using the Check for Problems dialog.