Talk:Func fish pool: Difference between revisions
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Can't init func_fish_pool" | Can't init func_fish_pool" | ||
This is the error you get if you try to use func_fish_pool in HL2. It never gets as far as placing a model. If anyone can come up with a way to get this to work for HL2 please post it. -- --[[User:Fitzroy doll|Fitzroy doll]] 04:03, 6 Apr 2006 (PDT) | This is the error you get if you try to use func_fish_pool in HL2. It never gets as far as placing a model. If anyone can come up with a way to get this to work for HL2 please post it. -- --[[User:Fitzroy doll|Fitzroy doll]] 04:03, 6 Apr 2006 (PDT) | ||
From base.fgd: | |||
@PointClass = func_fish_pool : "Creates a school of interactive fish that swim near this entity." | |||
[ | |||
model(studio) : "World model" : "models/Junkola.mdl" | |||
fish_count(integer) : "Fish Count" : 10 : "Number of Fish in this Pool" | |||
max_range(float) : "Max Range" : 150 : "How far away a Fish can wander (max 255)" | |||
] | |||
# Junkola.mdl does not seem to exist. | |||
# The article says it's a brush entity, the fgd says it's not. | |||
--[[User:Beeswax|Beeswax]] 03:58, 7 Apr 2008 (PDT) | |||
** It states both in the current version of the article. Changing... --[[User:Super200|Super200]] 17:58, 15 July 2011 (PDT) | |||
Isn't this entity specifically for the Episode One engine, due to it's presence in Counterstrike? - Alfonzo. | |||
Pictures? --BreakingAtTheHinges 19:13, 9 September 2010 (UTC) |
Latest revision as of 17:58, 15 July 2011
The code appears in the hl2/hl2mp code...maybe it'd work if we tried using that goldfish model? -ts2do
- I noticed that too. Today I'll try to get the code working in our HL2 Kids mod. --wisemx 06:38, 30 Aug 2005 (PDT)
"Attempted to create unknown entity type func_fish_pool! Can't init func_fish_pool" This is the error you get if you try to use func_fish_pool in HL2. It never gets as far as placing a model. If anyone can come up with a way to get this to work for HL2 please post it. -- --Fitzroy doll 04:03, 6 Apr 2006 (PDT)
From base.fgd:
@PointClass = func_fish_pool : "Creates a school of interactive fish that swim near this entity." [ model(studio) : "World model" : "models/Junkola.mdl" fish_count(integer) : "Fish Count" : 10 : "Number of Fish in this Pool" max_range(float) : "Max Range" : 150 : "How far away a Fish can wander (max 255)" ]
- Junkola.mdl does not seem to exist.
- The article says it's a brush entity, the fgd says it's not.
--Beeswax 03:58, 7 Apr 2008 (PDT)
- It states both in the current version of the article. Changing... --Super200 17:58, 15 July 2011 (PDT)
Isn't this entity specifically for the Episode One engine, due to it's presence in Counterstrike? - Alfonzo.
Pictures? --BreakingAtTheHinges 19:13, 9 September 2010 (UTC)