Hammer Go To Brush Dialog: Difference between revisions

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sitbolizelb
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[[Category:Hammer Dialogs]]
 
[[Image:hammer_gotobrushdialog.jpg]]
{{Underlinked|date=January 2024}}
 
[[File:hammer_gotobrushdialog.png]]


When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.
When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.
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  Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99
  Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99


To find the invalid brush in your map, you'd just bring up the '''Go To Brush dialog''' <Ctrl+Shift+G> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.
To find the invalid brush in your map, you'd just bring up the '''Go To Brush dialog''' <{{key|Ctrl|Shift|G}}> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.


It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]].
It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]].
[[Category:Hammer Dialogs]]

Latest revision as of 07:22, 12 July 2024

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January 2024

Hammer gotobrushdialog.png

When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.

For example:

Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99

To find the invalid brush in your map, you'd just bring up the Go To Brush dialog <Ctrl+ Shift+G> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.

It is also possible to find invalid brushes using the Check for Problems dialog.