Point combine ball launcher: Difference between revisions
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{{ | {{this is a|point entity|game=Half-Life 2: Episode One|name=point_combine_ball_launcher}} | ||
==Entity | |||
== Entity description == | |||
==Keyvalues== | This [[point entity]] launches [[prop_combine_ball|combine ball]]s from its [[origin]]. | ||
{{Not in FGD}} Note: this entity can be parented by manually adding the parentname keyvalue. | |||
This entity is derived from [[func_combine_ball_spawner]]. | |||
* | |||
: | == Keyvalues == | ||
{{KV Targetname}} | |||
==Flags== | {{KV Angles}} | ||
{{KV|Ball count|intn=ballcount|int|This is how many balls will be bouncing around inside the spawner.}} | |||
{{KV|Min ball speed|intn=minspeed|float|The minimum speed of balls that fly in the spawner.}} | |||
{{KV|Max ball speed|intn=maxspeed|float|The maximum speed of balls that fly in the spawner}} | |||
{{KV|Ball radius|intn=ballradius|float|The radius of the energy balls.}} | |||
{{KV|Ball Type|intn=balltype|choices|}} | |||
:* 1 : Combine Energy Ball 1 | |||
:* 2 : Combine Energy Ball 2 | |||
:* 3 : Combine Energy Ball 3 | |||
{{KV|Ball Respawn Time|intn=ballrespawntime|float|The energy balls respawn time.}} | |||
{{KV|Noise to launch direction|intn=launchconenoise|integer|Noise in degrees added to the launch direction.}} | |||
{{KV|Name of Bullseye|intn=bullseyename|string|If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.}} | |||
{{KV|Max number of bounces|intn=maxballbounces|integer|Maximum number of bounces the balls are allowed to do before they are removed.}} | |||
{{KV|Parent|intn=parentname|string|{{Not in FGD}} The name of the entity this entity is parented to.}} | |||
== Flags == | |||
* 1 : Attach bullseye | * 1 : Attach bullseye | ||
: Create my bullseye | : Create my bullseye | ||
* 2 : Ball/player collide | * 2 : Ball/player collide | ||
: Allow launched balls to collide with player | : Allow launched balls to collide with player | ||
==Inputs== | |||
== Inputs == | |||
{{I Targetname}} | |||
{{I|LaunchBall|Launch ball|}} | |||
==Outputs== | |||
== Outputs == | |||
{{O Targetname}} | |||
==See also== | |||
*[[prop_combine_ball]] | |||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Latest revision as of 21:48, 19 April 2025
point_combine_ball_launcher
is a point entity available in Half-Life 2: Episode One.
Entity description
This point entity launches combine balls from its origin.
!FGD Note: this entity can be parented by manually adding the parentname keyvalue.
This entity is derived from func_combine_ball_spawner.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count (ballcount) <integer>
- This is how many balls will be bouncing around inside the spawner.
- Min ball speed (minspeed) <float>
- The minimum speed of balls that fly in the spawner.
- Max ball speed (maxspeed) <float>
- The maximum speed of balls that fly in the spawner
- Ball radius (ballradius) <float>
- The radius of the energy balls.
- Ball Type (balltype) <choices>
-
- 1 : Combine Energy Ball 1
- 2 : Combine Energy Ball 2
- 3 : Combine Energy Ball 3
- Ball Respawn Time (ballrespawntime) <float>
- The energy balls respawn time.
- Noise to launch direction (launchconenoise) <integer>
- Noise in degrees added to the launch direction.
- Name of Bullseye (bullseyename) <string>
- If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces (maxballbounces) <integer>
- Maximum number of bounces the balls are allowed to do before they are removed.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball