Enumeration: Difference between revisions
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[[Category:AI | [[Category:AI Programming]] | ||
{{stub}} | {{stub}} | ||
''These enumerations pertain only to [[Response System]] scripting and is not meant for use anywhere else:'' | |||
Enumeration declares an enumerated type so that comparisons can be matched against the string versions of the type. | Enumeration declares an enumerated type so that comparisons can be matched against the string versions of the type. | ||
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} | } | ||
The code and criteria refer to enumerations with square brackets and a double colon separator, e.g.: | The code and criteria refer to enumerations with square brackets and a double colon separator, e.g.: | ||
[ | [NPCState::Idle] | ||
In <code>response_rules.txt</code>, enumeration is used to represent NPC States. | In <code>response_rules.txt</code>, enumeration is used to represent NPC States. |
Latest revision as of 18:14, 10 June 2006
These enumerations pertain only to Response System scripting and is not meant for use anywhere else:
Enumeration declares an enumerated type so that comparisons can be matched against the string versions of the type.
enumeration "UniqueName" { "key1" "value1" "key2" "value2" }
The code and criteria refer to enumerations with square brackets and a double colon separator, e.g.: [NPCState::Idle]
In response_rules.txt
, enumeration is used to represent NPC States.
enumeration "NPCState" { "None" "0" "Idle" "1" "Alert" "2" "Combat" "3" "Scripted" "4" "PlayDead" "5" "Dead" "6" }