User:Karrus: Difference between revisions

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== About Me ==
== About Me ==


I'm still a bit in the post-noobish area of Source mapping, as I'm just now starting to grasp the complex workings of Hammer.
Well, I figured I was out of the newbish stage when I started testing out a logic_timer being tied to a case and compair.


== Contact Details ==
== Contact Details ==
Line 20: Line 20:




== New Tool Textures For Hammer ==
== New Wall Measurement & Tool Textures For Hammer ==


I recently made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them.
I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them.
 
*I've reuploaded the tool textures with two new wall measurement textures. These are for size 96 and 112 unit walls. Don't ask me what the point was of doing this, I just wanted a wall measurement besides the 128 unit texture which would also show the player's height. And as you can see, they *are* scaled correctly. If it turns out that this was already done by Valve, I certanily never found it.
 
 
'''[http://files.filefront.com/new+dev+and+tool+texturesrar/;9556770;/fileinfo.html New Tool & Wall Textures]
'''[[File:New_tools.jpg|thumb|left|150px|New Tools]]''' '''[[File:New dev textures.jpg|thumb|left|150px|New Wall Measurements]]'''
 
<br>


[http://developer.valvesoftware.com/wiki/Image:New_tools.jpg New Tools Sceen]


[http://files.filefront.com/new+toolsrar/;9234880;/fileinfo.html New Hammer Tool Textures]




== My W.I.P. ==


Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub [http://en.wikipedia.org/wiki/Amnesia_(nightclub) Amnesia] in Ibiza


Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:


[[Media: Amnesia reference 01.gif]]


[[Media: Amnesia floor 3.jpg]]


[[Media: Amnesia dj booth.jpg]]
(These models are temporary, as I'm planing to make brush based turntables and mixer board)


== What I've done so far ==


Several months back I finally finished a reskin that I'd been working on for over a year, the skin was based on the E3 design, for Alyx(not that we don't already have enough Alyx skins). Though, what made this skin different was the fact that it used the original E3 textures from the Half-Life 2 Beta, obviously being a subject that many people in the legit area of Half-Life 2 tend to stay away from. My original version of the skin was to be used in the Half-Life 2: Episode One: Substance Mod, but that mod has sense died off.


Here's the original skin, and the final version in Episode One:


(With the EP1 Model)
[[http://developer.valvesoftware.com/wiki/Image:Reskin_original.jpg Reskin original]]


(With the HL2 Model)
== My W.I.P. ==
[[http://developer.valvesoftware.com/wiki/Image:E3_alyx.jpg Reskin final]]
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub [http://en.wikipedia.org/wiki/Amnesia_(nightclub) Amnesia] on an island off the coast of Spain.


Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:


[[Image:Hl2 ep1 logo.gif]]
'''[[File:Amnesia reference 01.gif|thumb|left|150px|Concept Shot]]'''
--[[User:Karrus|Karrus]] 23:01, 8 Nov 2007 (PST)
'''[[File:Amnesia floor 3.jpg|thumb|left|150px|Dev Shot]]'''
'''[[File:Amnesia dj booth.jpg|thumb|left|150px|DJ Booth]]'''

Latest revision as of 02:42, 7 January 2024

LEAVE A NEW MESSAGE

About Me

Well, I figured I was out of the newbish stage when I started testing out a logic_timer being tied to a case and compair.

Contact Details

SteamID: Karrus

Places I'm know to be at

Xenobase.com(Admin for a Neo-TF Server)

Here obviously

Interlopers

I'll add more later


New Wall Measurement & Tool Textures For Hammer

I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as func precipitation, func_illusionary,triggerwind, func_dustmotes, and perhaps any other use one might find for them.

  • I've reuploaded the tool textures with two new wall measurement textures. These are for size 96 and 112 unit walls. Don't ask me what the point was of doing this, I just wanted a wall measurement besides the 128 unit texture which would also show the player's height. And as you can see, they *are* scaled correctly. If it turns out that this was already done by Valve, I certanily never found it.


New Tool & Wall Textures

New Tools
New Wall Measurements









My W.I.P.

Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub Amnesia on an island off the coast of Spain.

Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:

Concept Shot
Dev Shot
DJ Booth