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Note:Additional "unnamed" criteria can be specified inline in the rule using the same syntax as for defining a criterion, except for the criterion keyword and the criterion name keys.
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[[Category:AI | [[Category:AI Programming]] | ||
A '''rule''' consists of one or more criteria and a response. The final score for a rule is the sum of all of the scores of its criteria. | |||
<pre> | <pre>rule <rulename> | ||
rule <rulename> | { | ||
criteria name1 [name2 name3 etc.] | |||
response responsegroupname [responsegroupname2 etc.] | |||
[matchonce] ; optional parameter | |||
[ <matchkey > <matchvalue> weight nnn required ] | |||
}</pre> | |||
</pre> | |||
*matchonce (off by default): means that the rule is deactivated after the first time it is matched | *matchonce (off by default): means that the rule is deactivated after the first time it is matched | ||
{{note|Additional "unnamed" criteria can be specified inline in the rule using the same syntax as for defining a criterion, except for the criterion keyword and the criterion name keys.}} | |||
Here is | Here is an example from <code>scripts/talker/npc_alyx.txt</code>. | ||
<pre> | <pre>rule AlyxTalkPlayerPushed | ||
rule AlyxTalkPlayerPushed | |||
{ | { | ||
criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat | criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat | ||
response AlyxTalkPlayerPushed | response AlyxTalkPlayerPushed | ||
} | }</pre> | ||
</pre> |
Latest revision as of 08:57, 21 February 2025
A rule consists of one or more criteria and a response. The final score for a rule is the sum of all of the scores of its criteria.
rule <rulename> { criteria name1 [name2 name3 etc.] response responsegroupname [responsegroupname2 etc.] [matchonce] ; optional parameter [ <matchkey > <matchvalue> weight nnn required ] }
- matchonce (off by default): means that the rule is deactivated after the first time it is matched

Here is an example from scripts/talker/npc_alyx.txt
.
rule AlyxTalkPlayerPushed { criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat response AlyxTalkPlayerPushed }