Decloak: Source: Difference between revisions

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{{Multiple issues|
{{BetaModSmall|engine=Source|download=http://www.ornetwork.org/decloak/beta17/dc_beta17_client_installer.exe}}
{{Underlinked|date=January 2024}}
{{Orphan|date=January 2024}}
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{{ModStatus|status=dead|engine=Source|download=http://www.gamefront.com/files/?filepath=/moddb/2007%2F06%2F14%2Fdc_beta17_client_installer.exe}}


== Summary ==
== Summary ==
{{HL2}} '''Decloak: Source''' a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.  
{{HL2}} '''Decloak: Source''' a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.


When all of this is mixed into a time based round with combine setting up barricades, [[Weapon_slam|SLAM]]s, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.
When all of this is mixed into a time based round with combine setting up barricades, [[Weapon slam|SLAM]]s, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.


== Features ==
== Features ==
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== News ==
== News ==
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''For an up-to-date news feed, visit the [http://www.decloaksource.com/index.php?page=news news section] of our website.''
''For an up-to-date news feed, visit the [http://www.decloaksource.com/index.php?page=news news section] of our website.''
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* Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year.


Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year.
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== Help wanted ==
== Help wanted ==
If you feel you meet the requirements for a position below, don't hesitate to submit an application [http://www.decloaksource.com/index.php?page=jobs here].
If you feel you meet the requirements for a position below, don't hesitate to submit an application [http://www.decloaksource.com/index.php?page=jobs here].
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=== Programmer ===
=== Programmer ===
:'''Requirement'''
:'''Requirements'''


:* Solid knowledge of the [[Source]] engine
:* Solid knowledge of the [[Source]] engine
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:* Must be able to work in a team
:* Must be able to work in a team
:* Must be able to react well to constructive criticism and improve accordingly
:* Must be able to react well to constructive criticism and improve accordingly
-->


== External links ==
== External links ==
* [http://www.decloaksource.com/ Decloak: Source] - the official website.
* Decloak: Source (down) - [http://web.archive.org/web/*/http://www.decloaksource.com Archived version] - the official website.
* {{moddb|8797}}
* {{moddb|8797}}


[[Category:HL2_Third_Party_Mods]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]
[[Category:Help Wanted]]

Latest revision as of 10:30, 5 January 2024

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January 2024

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This mod for Source is no longer being developed. Download its last release here.

Summary

Half-Life 2 Decloak: Source a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.

When all of this is mixed into a time based round with combine setting up barricades, SLAMs, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.

Features

  • Rebel Cloaking device
  • Rebel special weapon pickups
  • Pickups from fallen team mates
  • Combine Decloaking flashlight
    • Combine standalone decloaking lights
  • Combine Turret
  • 2 training maps, similar to the HL1 Hazard Course

The Team

John Tsakok
- Creator, Lead coder
David Miller
- Team lead, Webmaster, PR
Mike "Townsend22" Townsend
- Lead mapper
Tim "ultio" Eulitz
- Mapper, misc. assets
Kristjan "BioĦaZarÐ" Skutta
- Animator
Alex S.
- Sound design
Hayden Carbis
- Network tester
Tim "Ons1aught" Weyer
- Internal beta tester

News

  • Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year.


External links