Talk:Func portal bumper: Difference between revisions
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The discription should be clarified. --[[User:Darthkillyou|Darthkillyou]] 21:27, 21 Nov 2007 (PST) | The discription should be clarified. --[[User:Darthkillyou|Darthkillyou]] 21:27, 21 Nov 2007 (PST) | ||
It is. Haha.--[[User:MrTwoVideoCards|Gear]] 23:09, 21 Nov 2007 (PST) | |||
No it isn't. It just doesn't seem to make sense to me... --[[User:Darthkillyou|Darthkillyou]] 20:31, 22 Nov 2007 (PST) | |||
Well it makes sense to me. Maybe due to the way its written.--[[User:MrTwoVideoCards|Gear]] 21:28, 22 Nov 2007 (PST) | |||
:"An area that portals cannot enter, or in other words, overlap. Used to prevent portals from overlapping onto non-portal textures." | |||
That's still not quite right... Make a big cube room and put a metal texture on half of one of the walls. Portal won't let you fire a portal within 32 inches of the metal even if your crosshair is on the portable surface. I'm pretty sure that the Bumper will both let you fire a portal no matter how close your crosshair is to the metal, and then move the portal so that its edge is on the metal. --[[User:Volt|volt]] 23:51, 22 Nov 2007 (PST) | |||
:Putting this into words is pretty hard, although, a picture might demonstrate it pretty easily.--[[User:Remmiz|Remmiz]] 00:09, 23 Nov 2007 (PST) | |||
::I was just about to do this very thing. After I learned exactly how to use it, of course! --[[User:Volt|volt]] 00:23, 23 Nov 2007 (PST) | |||
:::I'm not a wiki-pro yet, so I barely know how to place thumbs. Fix it if it doesn't meet spec. --[[User:Volt|volt]] 00:44, 23 Nov 2007 (PST) | |||
If you make the automatic portal border (even in official maps, try testchmb_a_02) if you shoot about 32 units above either border side, your portal will clip about 32 units into the frame. I tried to solve this with an 8x8x8 func_portal_bumper on each side and it didn't stop the portals from doing the same. Just so you know. --[[User:Volt|volt]] 05:43, 23 Nov 2007 (PST) | |||
:Not quite sure what you are talking about...frame? If you have an area that labeled as portal-able in it's texture .vmt, but you dont want it to be, you should cover it with [[func_noportal_volume]]. [[func_portal_bumper]] is just used between a portal-able and a nonportal-able surface. | |||
::Sorry I was very unclear... I meant a prop_static with model "autoportal_frame" --[[User:Volt|volt]] 12:46, 23 Nov 2007 (PST) |
Latest revision as of 13:46, 23 November 2007
The discription should be clarified. --Darthkillyou 21:27, 21 Nov 2007 (PST)
It is. Haha.--Gear 23:09, 21 Nov 2007 (PST)
No it isn't. It just doesn't seem to make sense to me... --Darthkillyou 20:31, 22 Nov 2007 (PST)
Well it makes sense to me. Maybe due to the way its written.--Gear 21:28, 22 Nov 2007 (PST)
- "An area that portals cannot enter, or in other words, overlap. Used to prevent portals from overlapping onto non-portal textures."
That's still not quite right... Make a big cube room and put a metal texture on half of one of the walls. Portal won't let you fire a portal within 32 inches of the metal even if your crosshair is on the portable surface. I'm pretty sure that the Bumper will both let you fire a portal no matter how close your crosshair is to the metal, and then move the portal so that its edge is on the metal. --volt 23:51, 22 Nov 2007 (PST)
- Putting this into words is pretty hard, although, a picture might demonstrate it pretty easily.--Remmiz 00:09, 23 Nov 2007 (PST)
If you make the automatic portal border (even in official maps, try testchmb_a_02) if you shoot about 32 units above either border side, your portal will clip about 32 units into the frame. I tried to solve this with an 8x8x8 func_portal_bumper on each side and it didn't stop the portals from doing the same. Just so you know. --volt 05:43, 23 Nov 2007 (PST)
- Not quite sure what you are talking about...frame? If you have an area that labeled as portal-able in it's texture .vmt, but you dont want it to be, you should cover it with func_noportal_volume. func_portal_bumper is just used between a portal-able and a nonportal-able surface.
- Sorry I was very unclear... I meant a prop_static with model "autoportal_frame" --volt 12:46, 23 Nov 2007 (PST)