Talk:List of CS:S Soundscapes: Difference between revisions

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:: No idea. I was merely doing [http://developer.valvesoftware.com/w/index.php?title=Listing_of_HL2_Soundscapes&action=history what appeared to be popular.] ;-] I shall do some nifty article-moving and editing herewith... --[[User:Cargo Cult|Cargo Cult]]
:: No idea. I was merely doing [http://developer.valvesoftware.com/w/index.php?title=Listing_of_HL2_Soundscapes&action=history what appeared to be popular.] ;-] I shall do some nifty article-moving and editing herewith... --[[User:Cargo Cult|Cargo Cult]]
:::Heh, I was just kidding...I'm not that anal.  But it does look better. =P -[[User:Mungo|Mungo]] 20:38, 2 Aug 2005 (PDT)
:I think this list needs to be uppdated with the soundscapes from de_nuke and cs_militia.
In the process of adding Assault, Nuke and Militia, also adding descriptions. Should save people some time in the future looking for the best soundscape, works still ongoing.--[[User:Gander|Gander]] 14:34, 27 Jan 2007 (PST)
::After a brief ( ! ) interlude I've finally gotten round to continuing with this .--[[User:Gander|Gander]] 08:11, 28 Jun 2008 (PDT)

Latest revision as of 08:11, 28 June 2008

Content nicked from here, I hope nobody minds... ;-] --Cargo Cult 06:15, 2 Aug 2005 (PDT)

Why is it a listing instead of a list? =P Why use a gerund when a noun is already available? :) -Mungo 09:55, 2 Aug 2005 (PDT)
No idea. I was merely doing what appeared to be popular. ;-] I shall do some nifty article-moving and editing herewith... --Cargo Cult
Heh, I was just kidding...I'm not that anal. But it does look better. =P -Mungo 20:38, 2 Aug 2005 (PDT)
I think this list needs to be uppdated with the soundscapes from de_nuke and cs_militia.

In the process of adding Assault, Nuke and Militia, also adding descriptions. Should save people some time in the future looking for the best soundscape, works still ongoing.--Gander 14:34, 27 Jan 2007 (PST)

After a brief ( ! ) interlude I've finally gotten round to continuing with this .--Gander 08:11, 28 Jun 2008 (PDT)