Night Of A Million Zombies: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Fleshed the description out and fixed a few spelling and factual errors.)
m (→‎top: clean up, added orphan tag)
 
(22 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{ReleasedMod|engine=Source|download=}}
{{Orphan|date=January 2024}}
 
{{ModStatus|status=dead|size=big|engine=Source|download=}}


== Overview ==
== Overview ==
{{HL2}} '''Night Of A Million Zombies''' (NOAMZ) is a 3-map pack by Mister Dan. Its gameplay consists of the player starting in an abandoned area armed only with a crowbar (and, in Tunnels, a pistol). Although you start more or less empty-handed, almost all of the game's weapons can be found in the maps.


{{HL2}} Night Of A Million Zombies is a 3-map pack by Mister Dan for [[Half-Life 2]]. It's gameplay consists of you, the player, starting in an abandoned area armed only with a crowbar (and, in Tunnels, a pistol). Although you start more or less empty-handed, almost all of the game's weapons can be found in the maps. The more powerful the weapon is, the harder it is to find, with the Gravity Gun being the 'holy grail'. Most types of ammunition respawn at various places around the map, and there are also a significant number of physics objects to use as weapons (with the gravity gun), however, these do not respawn. You start with 100% health, but no suit power, and there are no batteries or health kits to be found anywhere, so avoiding any damage whatsoever is extremely important.
The more powerful the weapon is, the harder it is to find, with the Gravity Gun being the 'holy grail'. Most types of ammunition respawn at various places around the map, and there are also a significant number of physics objects to use as weapons (with the gravity gun), however, these do not respawn. You start with 100% health, but no suit power and there are no batteries or health kits to be found anywhere, so avoiding any damage whatsoever is extremely important.


At the start the map is deserted and there are no enemies, but zombies soon start to flow in to the map from various inaccessible streets and alleys. The zombie's numbers, as the name suggests, are more or less infinite. A kill-counter was introduced in version 1.1 of the first map, and appears in the others as well. You get one point for each kill. (Even if it died through setting itself on fire by walking through environmental fire effects).
At the start, it is deserted, with no enemies, but zombies soon start to flow into the map from various inaccessible streets and alleys. The zombie's numbers, as the name suggests, are more or less infinite. A kill counter was introduced in version 1.1 of the first map and appears in the others as well. You get one point for each kill, even if it died by setting itself on fire by walking through environmental fire effects.


Mister Dan also created a second version of NOAMZ Original designed for cooperative play in Garry's Mod. It has a number of gameplay differences, including fast and poison zombies along with normal zombies, and the inclusion of a lot more ammunition.
Mister Dan also created a second version of NOAMZ Original designed for cooperative play in Garry's Mod. It has a number of gameplay differences, including fast and poison zombies along with normal zombies, and the inclusion of a lot more ammunition.


The maps can be downloaded here:
The maps are available individually:
 
* '''[https://www.runthinkshootlive.com/posts/night-of-a-million-zombies-original/ Original]''')
* [http://noamz.ragadabah.co.uk/original.htm Original] (down)
* '''[http://www.moddb.com/games/half-life-2/addons/night-of-a-million-zombies-water-front Water Front]'''
* [http://noamz.ragadabah.co.uk/waterfront.html Waterfront] (down)
* '''Tunnels''' (Link broken.)
* [http://noamz.ragadabah.co.uk/tunnels.htm Tunnels] (down)
* '''[https://steamcommunity.com/sharedfiles/filedetails/?id=107261211 Garry's Mod re-upload]'''


== External links ==
== External links ==
* [http://noamz.12.forumer.com/ NOAMZ Forums]
* [http://www.ragadabah.co.uk/index.html Authors website, the mod pages no longer being a part of it.]


* [http://www.noamz.co.uk/ Official site] (redirects to a website which is '''down''')
* [http://noamz.12.forumer.com/ Official forums]
{{stub}}
[[Category:Dead Mods]]
[[Category:HL2 Third Party Mods]]
[[Category:Single Player Mods]]
[[Category:Single Player Mods]]

Latest revision as of 10:31, 5 January 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

Overview

Half-Life 2 Night Of A Million Zombies (NOAMZ) is a 3-map pack by Mister Dan. Its gameplay consists of the player starting in an abandoned area armed only with a crowbar (and, in Tunnels, a pistol). Although you start more or less empty-handed, almost all of the game's weapons can be found in the maps.

The more powerful the weapon is, the harder it is to find, with the Gravity Gun being the 'holy grail'. Most types of ammunition respawn at various places around the map, and there are also a significant number of physics objects to use as weapons (with the gravity gun), however, these do not respawn. You start with 100% health, but no suit power and there are no batteries or health kits to be found anywhere, so avoiding any damage whatsoever is extremely important.

At the start, it is deserted, with no enemies, but zombies soon start to flow into the map from various inaccessible streets and alleys. The zombie's numbers, as the name suggests, are more or less infinite. A kill counter was introduced in version 1.1 of the first map and appears in the others as well. You get one point for each kill, even if it died by setting itself on fire by walking through environmental fire effects.

Mister Dan also created a second version of NOAMZ Original designed for cooperative play in Garry's Mod. It has a number of gameplay differences, including fast and poison zombies along with normal zombies, and the inclusion of a lot more ammunition.

The maps are available individually:

External links