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| A '''boolean''' is a  | {{LanguageBar}} | ||
| A '''boolean''' value is a toggle used in programming that is inherently exclusively either "on" or "off". When ''enabled'' it is denoted with <code>true</code> or <code>1</code>, and with <code>false</code> or <code>0</code> when ''disabled'', depending on the syntax of the language being used. | |||
| Its use varies in different areas of the engine: | |||
| * C++ code ''generally'' uses <code>true / false</code>, which occupies 1 [[byte]]. | |||
| * The unmodified {{hl|2}} SDK uses <code>BOOL</code> to represent boolean values, it is a typedef for <code>int</code>; therefore it uses 4 bytes instead of 1. | |||
| * [[Material]]s use <code>1 / 0</code> | |||
| * [[Weapon script|Weapon Scripts]] use <code>1 / 0</code> | |||
| * [[VMF|.VMF]] files use <code>1 / 0</code> | |||
| * [[DMX|.DMX]] files {{todo|Verify how, and which form}} | |||
| * [[VCD|.VCD]] files use <code>1 / 0</code> | |||
| Certain file types used in Source also do not ''typically'' use booleans: | |||
| * [[QC|.QC]] files | |||
| * [[Studiomdl Data|.SMD]] files | |||
| [[Category:Glossary]] | [[Category:Glossary]] | ||
Latest revision as of 14:49, 28 May 2025
A boolean value is a toggle used in programming that is inherently exclusively either "on" or "off". When enabled it is denoted with true or 1, and with false or 0 when disabled, depending on the syntax of the language being used.
Its use varies in different areas of the engine:
- C++ code generally uses true / false, which occupies 1 byte.
- The unmodified  Half-Life SDK uses Half-Life SDK usesBOOLto represent boolean values, it is a typedef forint; therefore it uses 4 bytes instead of 1.
- Materials use 1 / 0
- Weapon Scripts use 1 / 0
- .VMF files use 1 / 0
- .DMX files Todo: Verify how, and which form
- .VCD files use 1 / 0
Certain file types used in Source also do not typically use booleans: