Env citadel energy core: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (template update) | No edit summary | ||
| (34 intermediate revisions by 21 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{LanguageBar}} | ||
| {{CD|CCitadelEnergyCore|file1=citadel_effects.cpp}} | |||
| {{this is a|point entity|name=env_citadel_energy_core|game=Half-Life 2 series|game1=Portal}} | |||
| {{distinguish | |||
| |prop_coreball|desc1=The reactor core ball from Episode One | |||
| |prop_combine_ball|desc2=Citadel/AR2 energy balls | |||
| }} | |||
| [[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]] | |||
| This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. | |||
| These are also used by the elevators and unstationary scaffolds in Portal. | |||
| == | {{stray ent|{{portal2}}}} | ||
| {{ | |||
| {{ | ==Flags== | ||
| {{fl|1|No small particles}} | |||
| {{fl|2|Start on}} | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV|Scale|intn=scale|float|Scale of the effect.  1 is the default size, 2 is twice that, etc.}} | |||
| ==Inputs== | ==Inputs== | ||
| {{I|StartCharge|param=float|Start charging the core over specified number of seconds.}} | |||
| {{I|StartDischarge|Start discharging the core.}} | |||
| {{I|Stop|param=float|Makes particles fade away within a given number of seconds.}} | |||
Latest revision as of 18:04, 1 June 2025
|  Class hierarchy | 
|---|
| CCitadelEnergyCore | 
|  citadel_effects.cpp | 
env_citadel_energy_core  is a   point entity  available in  Half-Life 2 series and
 Half-Life 2 series and  Portal.
 Portal.
Not to be confused with prop_coreball (The reactor core ball from Episode One) or prop_combine_ball (Citadel/AR2 energy balls).
This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
These are also used by the elevators and unstationary scaffolds in Portal.
Flags
- No small particles : [1]
- Start on : [2]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale (scale) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float>
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float>
- Makes particles fade away within a given number of seconds.




























