VGUI Screen: Difference between revisions

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chimoneltelr
#REDIRECT [[vgui_screen]]
{{wrongtitle|title=vgui_screen}}
==Entity Description==
A [[Vgui|VGUI]] screen. Useful for in-world monitors.
 
{{warning|This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}}
 
==Key values==
 
*{{kv targetname}}
*{{kv parentname}}
*{{kv angles}}
*'''panelname''' <string>
:Name of the panel to use. This is ''not'' a filename.
*'''overlaymaterial''' <string>
:Name of a material to overlay over the top of the VGUI screen.
:{{note|This material must write Z for the VGUI screen to work.}}
*'''width''' <integer>
:Width of the panel in units.
*'''height''' <integer>
:Height of the panel in units.
 
==Inputs==
*{{i targetname}}
*{{i parentname}}
*'''SetActive'''
:Make the vgui screen visible.
*'''SetInactive'''
:Make the vgui screen invisible.
 
==Outputs==
{{o targetname}}
 
==See also==
* [[VGUI Screen Creation]]
 
[[Category:VGUI]][[Category:Entities]]

Latest revision as of 04:58, 11 May 2011

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