Item ammopack medium: Difference between revisions
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[[ | {{CD|CAmmoPackMedium|file1=entity_ammopack.cpp}} | ||
[[File:Mediumammo.png|thumb|right|200px|A medium sized ammo box.]] | |||
{{this is a|model entity|game=Team Fortress 2|name=item_ammopack_medium}} | |||
Medium sized ammunition pack (contains 50% ammo). | |||
{{tfitem}} | |||
== See Also == | |||
* {{ent|item_ammopack_small}} | |||
* {{ent|item_ammopack_full}} | |||
* {{ | |||
* {{ | |||
Latest revision as of 04:31, 19 May 2025


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CAmmoPackMedium |
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item_ammopack_medium
is a model entity available in Team Fortress 2.
Medium sized ammunition pack (contains 50% ammo).
Keywords
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Auto-Materialize (automaterialize) <boolean>
- Whether the pickup will automatically re-materialize after 10 seconds.
- Model (powerup_model) <string>
- Changes the model to something other than the default.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch !FGD
- Sent when the entity is picked up by a player.