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{{BetaModSmall|engine=Source|download=http://www.jailbreaksource.com/download.htm}}
{{infotable
|state=1
|img=[[File:Jb_valveheader.jpg]]
|type=m1
|engine=2
|base={{hl2|4}}
|download=http://www.jailbreaksource.com/download.php
|moddb=mods/jailbreak-source
}}


==Overview==
{{HL2}} There's nothing quite like the rush of running, falling, jumping and crawling your way toward the release switch whilst under fire from rockets, railguns and lasers... then jabbing that switch and releasing all your team mates! Then finally watching as they all come running out of the open doors and beat the other team to death with Laser Cleavers! There's never a dull moment in JB, you're either fighting to stay alive, fighting to release your team mates, or fighting to escape from jail!
[[Image:Jb_ingame1.jpg|thumb|400px|Jailbreak: In-Game in Madesco]]
[[Image:Jb_deepcore1.jpg|thumb|400px|Jailbreak: New 0.4 Map, DeepCore]]
[[Image:Jb_ingame4.jpg|thumb|400px|Jailbreak: In-Game in Woodneck]]


{{HL2}} Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail.  
Jailbreak: Source is a teamwork mod. Each team must work together to imprison the opposing force inside their jail. If you're agile, fast enough and think you've got the guts, you can try to escape from jail if you can find the escape routes, ranging from laser grids and haunted passages, to gas filled sewers and dangerous lift shafts. If you're lucky enough to stay alive, you'll need to split your game between defending your own jail and releasing your team mates... Fail, or don't escape in time and execution awaits.


Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins!
[[File:Jb_metrowiki.jpg|thumb|400px|Jailbreak: The chaingun in Metropolis]]
[[File:Jb_arroyowiki.jpg|thumb|400px|Jailbreak: In-Game in Arroyo]]
[[File:Jb_plaguewiki.jpg|thumb|400px|Jailbreak: Plague: A town of ghosts]]


==Features==
==Features==


* Automated Turrets
* New Perks system: Create a custom class
* Quick Radio Menu
* New Point scoring system
* Four new maps
* 17 new weapons
* Custom executions & escape routes
* 4 new maps (Total of 8)
* Team based HUD's & Radar
* Close to a Total Conversion
* Points for releasing team members
* Complete HUD redesign
* Team dependent trip mines
* Mini-Map Overview
* End of Match Awards System
* Custom Executions & Escape Routes
* Quick Radio menu (now with voices and macros)
* Team dependent Trip-mines
* HUD based team member locations and goals
* Weapon dropping
* Weapon dropping
* Jail fights (cvar)
* Automated placeable turrets
* Team member locations
* Integrated team-work encouragement
* All new graphics
* Over 500 custom textures
* End of game Awards screen
* Over 100 custom models
* All new custom sounds


==Media==
[http://www.jailbreaksource.com/media.php Media Page: Trailer & In-Game Screenshots]
<gallery>
Image:Jb_release1.jpg|'''Arroyo'''<br />by: IZaNaGI
Image:Jb_release2.jpg |'''Iridium'''<br />by: IZaNaGI
Image:Jb_release3.jpg |'''Deepcore'''<br />by: Wills
Image:Jb_release4.jpg |'''Madesco'''<br />by: Wills
Image:Jb_release5.jpg |'''Metropolis'''<br />by: Wills
Image:Jb_release6.jpg |'''Plague'''<br />by: Wills
Image:Jb_release7.jpg |'''Woodneck'''<br />by: Wills
Image:Jb_release8.jpg |'''Abalos'''<br />by: Wills
</gallery>


==Media==
[[File:Jb_valvecapsule.jpg]]


[http://www.jailbreaksource.com/media.htm Media Page: Trailer & In-Game Screenshots]


==Team==
==Team==
Line 36: Line 62:


Andrew Wills:
Andrew Wills:
Maps, Textures, Modelling and Graphics
Maps, Textures, Modeling and Graphics


Rob "IZaNaGI" Molde:
Rob "IZaNaGI" Molde:
Maps, Textures, Modelling and Skins
Maps, Textures, Modeling and Skins
 
Axel "Azelito" Dahlstedt


==History of JB: Source==
==History of JB: Source==


Jailbreak begin development in February of 2007, with Dogmeat coding, and Wills mapping, and the first release was made available to the public a mere three weeks later, with all the key features implemented and two new maps. Four months on, two more versions have been released, with many more features, alongside two more maps, and a new team member IZaNaGI has recently joined up.
Jailbreak begin development in February 2007, with Dogmeat coding, and Wills mapping, and the first release was made available to the public a mere three weeks later, with all the key features implemented and two new maps. Four months on, two more versions have been released, with many more features, alongside two more maps, and a new team member IZaNaGI has recently joined up.
 
==External Links==


[http://www.jailbreaksource.com/download.htm/ Download Jailbreak 0.3.1]
==External links==


[http://www.jailbreaksource.com/ Official Website]
* [http://www.jailbreaksource.com/download.php/ Download Jailbreak 0.4]
* [http://www.jailbreaksource.com/ Official Website]


{{moddb|8680}}
{{moddb|8680}}


[[Category:HL2_Third_Party_Mods]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]

Latest revision as of 13:48, 20 June 2024

Jailbreak
Released-64px.png Released!
Jb valveheader.jpg
Download
TypeSingle Player Modification
EngineSource Source
Based onHalf-Life 2 Half-Life 2
 
ModDB

Half-Life 2 There's nothing quite like the rush of running, falling, jumping and crawling your way toward the release switch whilst under fire from rockets, railguns and lasers... then jabbing that switch and releasing all your team mates! Then finally watching as they all come running out of the open doors and beat the other team to death with Laser Cleavers! There's never a dull moment in JB, you're either fighting to stay alive, fighting to release your team mates, or fighting to escape from jail!

Jailbreak: Source is a teamwork mod. Each team must work together to imprison the opposing force inside their jail. If you're agile, fast enough and think you've got the guts, you can try to escape from jail if you can find the escape routes, ranging from laser grids and haunted passages, to gas filled sewers and dangerous lift shafts. If you're lucky enough to stay alive, you'll need to split your game between defending your own jail and releasing your team mates... Fail, or don't escape in time and execution awaits.

Jailbreak: The chaingun in Metropolis
Jailbreak: In-Game in Arroyo
Jailbreak: Plague: A town of ghosts

Features

  • New Perks system: Create a custom class
  • New Point scoring system
  • 17 new weapons
  • 4 new maps (Total of 8)
  • Close to a Total Conversion
  • Complete HUD redesign
  • Mini-Map Overview
  • End of Match Awards System
  • Custom Executions & Escape Routes
  • Quick Radio menu (now with voices and macros)
  • Team dependent Trip-mines
  • HUD based team member locations and goals
  • Weapon dropping
  • Automated placeable turrets
  • Integrated team-work encouragement
  • Over 500 custom textures
  • Over 100 custom models
  • All new custom sounds

Media

Media Page: Trailer & In-Game Screenshots

Jb valvecapsule.jpg


Team

Richard "Dogmeat" Slaughter: Coding and Development

Andrew Wills: Maps, Textures, Modeling and Graphics

Rob "IZaNaGI" Molde: Maps, Textures, Modeling and Skins

Axel "Azelito" Dahlstedt

History of JB: Source

Jailbreak begin development in February 2007, with Dogmeat coding, and Wills mapping, and the first release was made available to the public a mere three weeks later, with all the key features implemented and two new maps. Four months on, two more versions have been released, with many more features, alongside two more maps, and a new team member IZaNaGI has recently joined up.

External links

8680 ModDB page