Awakening: Difference between revisions

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{{BetaMod|engine=Source|download=}}
{{ModStatus|status=released|size=medium|engine=Source|download=http://www.moddb.com/mods/awakening/downloads/awakening-11}}
 
{{Awakening|4}} is a {{hl2|4}} singleplayer mod where the player discovers what happened to Adrian Shepard ({{hlop4|4}}), what happened a bit before [[Dr. Gordon Freeman|Gordon Freeman]] arrived at [[City 17]], and where the [[antlion]]s come from.
[[Image:aw_menu.jpg|thumb|360px|right| '''Menu''' - click to enlarge]]
[[Image:aw_intro.jpg|thumb|360px|right|Chapter 1 '''Wakeup Call''' - click to enlarge]]
[[Image:aw_map1.jpg|thumb|360px|right|Chapter 2 '''Grand Escape''' - click to enlarge]]
[[Image:aw_map2.jpg|thumb|360px|right|Chapter 2 '''Grand Escape''' - click to enlarge]]
[[Image:aw_map3.jpg|thumb|360px|right|Chapter 3 '''Kilo Base''' - click to enlarge]]
[[Image:aw_map4.jpg|thumb|360px|right|Chapter 4 '''Citadel Foundations''' - click to enlarge]]
[[Image:aw_map5.jpg|thumb|360px|right|Chapter 5 '''Antlion Infestation''' - click to enlarge]]




== Overview ==
== Overview ==
 
__NOEDITSECTION__<!-- This is because the images mess up the edit links. -->
Awakening is a Half-Life 2 singleplayer mod where the player discovers what hapened to Adrian Shepard
[[File:aw_menu.jpg|thumb|360px|right| '''Menu''' - click to enlarge]]
(Half-Life Opposing force) What happened a bit before Gordons arrival at city 17, and where the antlions come from.
[[File:aw_intro.jpg|thumb|360px|right|Chapter 1 '''Wakeup Call''' - click to enlarge]]
 
[[File:aw_map1.jpg|thumb|360px|right|Chapter 2 '''Grand Escape''' - click to enlarge]]
Note that future official releases on the HL2 story might contradict with this mod.
[[File:aw_map3.jpg|thumb|360px|right|Chapter 3 '''Kilo Base''' - click to enlarge]]
 
[[File:aw_map4.jpg|thumb|360px|right|Chapter 4 '''Citadel Foundations''' - click to enlarge]]
The mod should have a playtime of roughly 1 hour leading you trough a intro and 5 playable levels.
[[File:aw_map5.jpg|thumb|360px|right|Chapter 5 '''Antlion Infestation''' - click to enlarge]]
Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow envourement into a russian
{{note|Future official releases on the {{hl2|1}} story might contradict with this mod.}}
submarine base, A early combine citadel structure and a ancient location that the combine is researching.
The mod should have a playtime of roughly one hour leading you through an intro and 5 playable levels.
 
Starting at an underground complex much like [[Black Mesa Research Facility|Black Mesa]], leading you through an outdoor snow environment into a Russian submarine base, an early Combine [[citadel]] structure and an ancient location that the Combine is researching.
 


== Features ==
== Features ==
* Around 1 hour of gameplay including some small puzzles.
* Around 1 hour of gameplay including some small puzzles.
* Custom textures, world models (props), custom music and some custom voices.  
* Custom textures, world models (props), custom music and some custom voices.  
* 3-4 different envoirements.
* 3 to 4 different environments.
 


== History ==
== History ==
 
I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment.
I (Bluestrike) started a mod for opposing force long timne ago but quit because I asumed Hl2 would be released any moment.
It eventually took years and my urge to make a singleplayer mod never really went away.
It eventually took years and my urge to make a singleplayer mod never really went away.
Once HL2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.
Once Half-Life 2 was out and I finished some multiplayer maps I started singleplayer again and this is the result.


Development started in july-august 2005 and soon after I was reqruited by the insurgency mod so development slowed down to vacations.
Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.
Then in the summer of 2006 development accelerated again and from december 2006 to the release at April 2007 I spent almost every free minute into the mod's development.


I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previoes mod. After the first media release somewhere in june 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins and so Spine joined the team.
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team.
To tell the small story I had, I needed voiceactors, so I explored the Machinama scene and recieved the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  
To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  


== Review ==
http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=190


== Team ==
== Team ==
 
;Bluestrike  
* Bluestrike  
:http://www.bluestrike.be
http://www.bluestrike.be
:Level Design, Modeling, Choreography's.
Leveldesign, Modeling, Choreography's.
;Alex Mcgery  
 
:http://www.alexmcgery.com
* Alex Mcgery  
:Music
http://www.alexmcgery.com
;Spine  
Music
:Textures, skins and some concepts.
 
;Mumle  
* Spine  
:http://www.sukkertrip.dk
http://www.spineroyal.com
:Stassismodels.
Textures, skins and some concepts.
;Tess Snider  
 
:http://voice.malkyne.org
* Mumle  
:Female voices.
http://www.sukkertrip.dk
;Robert Ducat
Stassismodels.
:http://www.partners-in-crime-studios.com
 
:Breen and Scientist voices.
* Tess Snider  
;Matthew Ducat
http://voice.malkyne.org
:http://www.partners-in-crime-studios.com
Female voices.
:G-man voices.
 
* Robert Ducat
http://www.partners-in-crime-studios.com
Breen and Scientist voices.
 
* Matthew Ducat
http://www.partners-in-crime-studios.com
G-man voices.
 


== Localized versions ==
== Localized versions ==
 
Due to a bug with Source SDK Base, closed captions don't work and no localized versions are planned.
Due to a bug with sourcesdk-base closecaptions does not work and no localised versions are planned.
 


== External links ==
== External links ==
* {{moddb|awakening}}


* http://awakening.hl2files.com
* forum
* {{moddb|7568}}
[[Category:HL2 Third Party Mods]]
[[Category:Single Player Mods]]
[[Category:Single Player Mods]]

Latest revision as of 13:48, 20 June 2024

Icon-Released.png

This mod for Source has been released! Download it now.

Awakening Awakening is a Half-Life 2 Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force Half-Life: Opposing Force), what happened a bit before Gordon Freeman arrived at City 17, and where the antlions come from.


Overview

Menu - click to enlarge
Chapter 1 Wakeup Call - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 3 Kilo Base - click to enlarge
Chapter 4 Citadel Foundations - click to enlarge
Chapter 5 Antlion Infestation - click to enlarge
Note.pngNote:Future official releases on the Half-Life 2 story might contradict with this mod.

The mod should have a playtime of roughly one hour leading you through an intro and 5 playable levels. Starting at an underground complex much like Black Mesa, leading you through an outdoor snow environment into a Russian submarine base, an early Combine citadel structure and an ancient location that the Combine is researching.

Features

  • Around 1 hour of gameplay including some small puzzles.
  • Custom textures, world models (props), custom music and some custom voices.
  • 3 to 4 different environments.

History

I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started singleplayer again and this is the result.

Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.

I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.

Review

http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=190

Team

Bluestrike
http://www.bluestrike.be
Level Design, Modeling, Choreography's.
Alex Mcgery
http://www.alexmcgery.com
Music
Spine
Textures, skins and some concepts.
Mumle
http://www.sukkertrip.dk
Stassismodels.
Tess Snider
http://voice.malkyne.org
Female voices.
Robert Ducat
http://www.partners-in-crime-studios.com
Breen and Scientist voices.
Matthew Ducat
http://www.partners-in-crime-studios.com
G-man voices.

Localized versions

Due to a bug with Source SDK Base, closed captions don't work and no localized versions are planned.

External links