Awakening: Difference between revisions
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{{ | {{ModStatus|status=released|size=medium|engine=Source|download=http://www.moddb.com/mods/awakening/downloads/awakening-11}} | ||
{{Awakening|4}} is a {{hl2|4}} singleplayer mod where the player discovers what happened to Adrian Shepard ({{hlop4|4}}), what happened a bit before [[Dr. Gordon Freeman|Gordon Freeman]] arrived at [[City 17]], and where the [[antlion]]s come from. | |||
[[ | |||
[[ | |||
[[ | |||
== Overview == | == Overview == | ||
__NOEDITSECTION__<!-- This is because the images mess up the edit links. --> | |||
[[File:aw_menu.jpg|thumb|360px|right| '''Menu''' - click to enlarge]] | |||
[[File:aw_intro.jpg|thumb|360px|right|Chapter 1 '''Wakeup Call''' - click to enlarge]] | |||
[[File:aw_map1.jpg|thumb|360px|right|Chapter 2 '''Grand Escape''' - click to enlarge]] | |||
[[File:aw_map3.jpg|thumb|360px|right|Chapter 3 '''Kilo Base''' - click to enlarge]] | |||
[[File:aw_map4.jpg|thumb|360px|right|Chapter 4 '''Citadel Foundations''' - click to enlarge]] | |||
The mod should have a playtime of roughly | [[File:aw_map5.jpg|thumb|360px|right|Chapter 5 '''Antlion Infestation''' - click to enlarge]] | ||
Starting at | {{note|Future official releases on the {{hl2|1}} story might contradict with this mod.}} | ||
submarine base, | The mod should have a playtime of roughly one hour leading you through an intro and 5 playable levels. | ||
Starting at an underground complex much like [[Black Mesa Research Facility|Black Mesa]], leading you through an outdoor snow environment into a Russian submarine base, an early Combine [[citadel]] structure and an ancient location that the Combine is researching. | |||
== Features == | == Features == | ||
* Around 1 hour of gameplay including some small puzzles. | * Around 1 hour of gameplay including some small puzzles. | ||
* Custom textures, world models (props), custom music and some custom voices. | * Custom textures, world models (props), custom music and some custom voices. | ||
* 3 | * 3 to 4 different environments. | ||
== History == | == History == | ||
I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. | |||
I (Bluestrike) started a mod for | |||
It eventually took years and my urge to make a singleplayer mod never really went away. | It eventually took years and my urge to make a singleplayer mod never really went away. | ||
Once | Once Half-Life 2 was out and I finished some multiplayer maps I started singleplayer again and this is the result. | ||
Development started in | Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development. | ||
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a | I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. | ||
To tell the small story I had, I needed | To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod. | ||
== Review == | |||
http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=190 | |||
== Team == | == Team == | ||
;Bluestrike | |||
:http://www.bluestrike.be | |||
http://www.bluestrike.be | :Level Design, Modeling, Choreography's. | ||
;Alex Mcgery | |||
:http://www.alexmcgery.com | |||
:Music | |||
http://www.alexmcgery.com | ;Spine | ||
Music | :Textures, skins and some concepts. | ||
;Mumle | |||
:http://www.sukkertrip.dk | |||
:Stassismodels. | |||
Textures, skins and some concepts. | ;Tess Snider | ||
:http://voice.malkyne.org | |||
:Female voices. | |||
http://www.sukkertrip.dk | ;Robert Ducat | ||
Stassismodels. | :http://www.partners-in-crime-studios.com | ||
:Breen and Scientist voices. | |||
;Matthew Ducat | |||
http://voice.malkyne.org | :http://www.partners-in-crime-studios.com | ||
Female voices. | :G-man voices. | ||
http://www.partners-in-crime-studios.com | |||
Breen and Scientist voices. | |||
http://www.partners-in-crime-studios.com | |||
G-man voices. | |||
== Localized versions == | == Localized versions == | ||
Due to a bug with Source SDK Base, closed captions don't work and no localized versions are planned. | |||
Due to a bug with | |||
== External links == | == External links == | ||
* {{moddb|awakening}} | |||
[[Category:Single Player Mods]] | [[Category:Single Player Mods]] |
Latest revision as of 13:48, 20 June 2024
This mod for Source has been released! Download it now.
Awakening is a
Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (
Half-Life: Opposing Force), what happened a bit before Gordon Freeman arrived at City 17, and where the antlions come from.
Overview

The mod should have a playtime of roughly one hour leading you through an intro and 5 playable levels. Starting at an underground complex much like Black Mesa, leading you through an outdoor snow environment into a Russian submarine base, an early Combine citadel structure and an ancient location that the Combine is researching.
Features
- Around 1 hour of gameplay including some small puzzles.
- Custom textures, world models (props), custom music and some custom voices.
- 3 to 4 different environments.
History
I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started singleplayer again and this is the result.
Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.
Review
http://planethalflife.gamespy.com/View.php?view=HLMotw.Detail&id=190
Team
- Bluestrike
- http://www.bluestrike.be
- Level Design, Modeling, Choreography's.
- Alex Mcgery
- http://www.alexmcgery.com
- Music
- Spine
- Textures, skins and some concepts.
- Mumle
- http://www.sukkertrip.dk
- Stassismodels.
- Tess Snider
- http://voice.malkyne.org
- Female voices.
- Robert Ducat
- http://www.partners-in-crime-studios.com
- Breen and Scientist voices.
- Matthew Ducat
- http://www.partners-in-crime-studios.com
- G-man voices.
Localized versions
Due to a bug with Source SDK Base, closed captions don't work and no localized versions are planned.