Perfect Dark Source: trigger zone: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Nesciuse moved page Perfect Dark Source: trigger zone/en to Perfect Dark Source: trigger zone without leaving a redirect: Move en subpage to basepage) |
||
(17 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
==Entity | {{Dead end|date=January 2024}} | ||
== Entity description == | |||
A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped). | A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped). | ||
Texture the ethereal walls with the material ''\materials\pdark\game\zone.vtf''. Place the hill walls at least one unit away from walls. | Texture the ethereal walls with the material ''\materials\pdark\game\zone.vtf''. Place the hill walls at least one unit away from walls. | ||
[[Category:Perfect Dark Source]] | The trigger_zone like to have 128 unit factor scale in each direction. | ||
The ground texture must be ''NoDraw'' and the top face texture must be ''NoDraw''. | |||
You can add some brush with NoDraw to custom effect area of the Hill; you just have to select all of them and set them to trigger_zone. | |||
Here is the best way to set it: | |||
[[File:Trigger zone1.jpg]] | |||
[[Category:Perfect Dark Source Entities]] | |||
{{stub}} |
Latest revision as of 08:48, 12 July 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024
Entity description
A brush entity that defines a hill for the game mode King of the Hill. As a brush entity, the entity is limited to a convex brush shape (which can be a single brush or several grouped).
Texture the ethereal walls with the material \materials\pdark\game\zone.vtf. Place the hill walls at least one unit away from walls.
The trigger_zone like to have 128 unit factor scale in each direction. The ground texture must be NoDraw and the top face texture must be NoDraw.
You can add some brush with NoDraw to custom effect area of the Hill; you just have to select all of them and set them to trigger_zone.
Here is the best way to set it: