Func detail illusionary: Difference between revisions
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Code:See this PR for how to add this entity to the SDK version of VBSP.
Note:All
(Add FGD code) |
SirYodaJedi (talk | contribs) (→FGD Code: dxlevelchoice doesn't work on world brushes) |
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== FGD Code == | == FGD Code == | ||
<syntaxhighlight lang=js> | <syntaxhighlight lang=js> | ||
@SolidClass | @SolidClass color(0 180 0) = func_detail_illusionary : | ||
"Similar to func_detail, but non-solid." | "Similar to func_detail, but non-solid." | ||
[ | [ | ||
vbsp_nobevel(boolean) : "No Bevel" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners." | vbsp_nobevel(boolean) : "No Bevel (VBSP++ only)" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners." | ||
] | ] | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 07:58, 2 December 2025
func_detail_illusionary is an internal brush entity available in
VBSP++. A non-solid version of func_detail.
Keyvalues / Inputs / Outputs are same as func_detail.FGD Code
@SolidClass color(0 180 0) = func_detail_illusionary :
"Similar to func_detail, but non-solid."
[
vbsp_nobevel(boolean) : "No Bevel (VBSP++ only)" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners."
]