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Item security (GoldSrc): Difference between revisions

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{{tabsBar|main=hls|base=item_security}}
{{tabsBar|main=hls|base=item_security}}
{{CD|CItemSecurity|goldsrc=1|file1=items.cpp}}
{{CD|CItemSecurity|goldsrc=1|file1=items.cpp}}
{{this is a|point entity|name=item_security|engine=GoldSrc|except=Day of Defeat}}
{{this is a|model entity|name=item_security|engine=GoldSrc|except=Day of Defeat}}


==Description==
==Description==

Latest revision as of 14:54, 30 October 2025

C++ Class hierarchy
CItemSecurity
CItem
CBaseEntity
C++ items.cpp

item_security is a model entity available in all GoldSrc GoldSrc games except Day of Defeat Day of Defeat.

Description

Spawns a security card. This entity has no "game related behavior" besides storing in the player's inventory but its pickup ability is often used as a way to unlock other kinds of entities (by targeting a multisource which is the master of a door for example). In a deathmatch game, the item respawns 30 seconds after being collected.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.