Item security (GoldSrc): Difference between revisions
		
		
		
		
		
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| {{tabsBar|main=hls|base=item_security}} | {{tabsBar|main=hls|base=item_security}} | ||
| {{CD|CItemSecurity|goldsrc=1|file1=items.cpp}} | {{CD|CItemSecurity|goldsrc=1|file1=items.cpp}} | ||
| {{this is a| | {{this is a|model entity|name=item_security|engine=GoldSrc|except=Day of Defeat}} | ||
| ==Description== | ==Description== | ||
Latest revision as of 14:54, 30 October 2025
|  Class hierarchy | 
|---|
| CItemSecurity | 
|  items.cpp | 
item_security  is a   model entity  available in all  GoldSrc games except
 GoldSrc games except  Day of Defeat.
 Day of Defeat.
Description
Spawns a security card. This entity has no "game related behavior" besides storing in the player's inventory but its pickup ability is often used as a way to unlock other kinds of entities (by targeting a multisource which is the master of a door for example). In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch(multiplayer) is enabled.
