Talk:VGUI Panel: Difference between revisions
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Fleshing out the VGUI controls is a good idea, and I may even have some to add as I've been coding with them more often as of late. This, however, is a tad hard to read. [[User:Reacheround|Reacher]] 14:16, 4 Jan 2007 (PST) | Fleshing out the VGUI controls is a good idea, and I may even have some to add as I've been coding with them more often as of late. This, however, is a tad hard to read. [[User:Reacheround|Reacher]] 14:16, 4 Jan 2007 (PST) | ||
:I updated it to look more like the items in [[Category:Entities]] and fleshed it out a bit more. Hope my info is right! --[[User:Daedalus|Daedalus]] 07:48, 5 Jan 2007 (PST) | |||
::Excellent! I may even add some other VGUI elements I've been working with. This serves as a good blueprint for future development. [[User:Reacheround|Reacher]] 07:50, 5 Jan 2007 (PST) | |||
Just checking as I am editing this, but the "ypos" values go from top to bottom, right? --[[User:Birdman1011395|Birdman1011395]] 15:19, 17 Jun 2007 (PDT) |
Latest revision as of 22:16, 6 June 2009
Fleshing out the VGUI controls is a good idea, and I may even have some to add as I've been coding with them more often as of late. This, however, is a tad hard to read. Reacher 14:16, 4 Jan 2007 (PST)
- I updated it to look more like the items in and fleshed it out a bit more. Hope my info is right! --Daedalus 07:48, 5 Jan 2007 (PST)
- Excellent! I may even add some other VGUI elements I've been working with. This serves as a good blueprint for future development. Reacher 07:50, 5 Jan 2007 (PST)
Just checking as I am editing this, but the "ypos" values go from top to bottom, right? --Birdman1011395 15:19, 17 Jun 2007 (PDT)