Es/Team Fortress 2/Mapper's Reference: Difference between revisions
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{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
{{LanguageBar|title=''Team Fortress 2'' | {{LanguageBar|title=Referencias para creadores de mapas en ''Team Fortress 2''}}{{tF2 topicon}}{{source topicon}} | ||
Una rápida referencia que todo diseñador de mapas de Team Fortress 2 debe conocer. Estas pueden ayudar a conservar las proporciones del mapa, ya que la escala de TF2 es un poco más grande que la de otros mods más realistas. | |||
{{tip| | {{tip|Si estás importando un mapa de otro juego con una escala más estándar (como {{tfc|2}} o {{dods|2}}), hay que redimensionar todo el mapa (y sus elementos) x1,5. Aunque no sería perfecto, funciona como base modificable para asegurar que las colisiones no causen problemas de geometría.}} | ||
== | == Tamaños de modelos == | ||
Estas son las dimensiones mínimas de espacio requeridas para un modelo. Los jugadores pueden moverse por espacios con estas dimensiones y las construcciones de Engineers y funcionar. Todas las medidas están basadas en unidades Hammer. | |||
{{note| | {{note|Los robots gigantes del modo Mann vs. Máquinas se escalan normalmente en el factor <code>1,75</code>.}} | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="120" style="background:#496eb0;"| | !width="120" style="background:#496eb0;"|Modelo | ||
!width="70" style="background:#496eb0;"| | !width="70" style="background:#496eb0;"|Altura | ||
!width="70" style="background:#496eb0;"| | !width="70" style="background:#496eb0;"|Ancho / Prof. | ||
|- | |- | ||
| | | Jugador (de pie) || 83 || 49 | ||
|- | |- | ||
| | | Jugador (agachado) || 63 || 49 | ||
|- | |- | ||
| | | Arma centinela (nivel 3) || 87 || 49 | ||
|- | |- | ||
| | | Dispensador || 83 || 49 | ||
|- | |- | ||
| | | Teleportador || 95 || 57 | ||
|- | |- | ||
|style="background:#b74242;" | | |style="background:#b74242;" | Mínimo | ||
|style="background:#b74242;" | 95 | |style="background:#b74242;" | 95 | ||
|style="background:#b74242;" | 57 | |style="background:#b74242;" | 57 | ||
|} | |} | ||
Esta es la altura de visión de cada clase. Es la distancia entre la vista de la cámara y los pies del personaje. Como todos son más altos que los personajes de {{hl2|2}} (que son 64), es recomendable conservar estos niveles al tener en cuenta las dimensiones del mapa. | |||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="120" style="background:#496eb0;"| | !width="120" style="background:#496eb0;"|Clase | ||
!width="70" style="background:#496eb0;"| | !width="70" style="background:#496eb0;"|Altura de visión | ||
|- | |- | ||
| Scout || 65 | | Scout || 65 | ||
Line 66: | Line 56: | ||
|} | |} | ||
{{note| | {{note|La altura de visión al agacharse se reduce 45 unidades. Es una variable fija en las nueve clases.}} | ||
== | == Distancia de salto == | ||
La altura de los saltos para cada clase, en unidades Hammer. Un jugador, al saltar, deja debajo suya un espacio vertical y horizontal que se indica a continuación. | |||
<table border="1" cellpadding="2"> | <table border="1" cellpadding="2"> | ||
<tr> | <tr> | ||
<th style="background:#496eb0;" width="110"> | <th style="background:#496eb0;" width="110">Clase</th> | ||
<th style="background:#496eb0;" width="110"> | <th style="background:#496eb0;" width="110">Tipo de salto</th> | ||
<th style="background:#496eb0;" width="90">Horizontal </th> | <th style="background:#496eb0;" width="90">Horizontal </th> | ||
<th style="background:#496eb0;" width="90">Vertical </th> | <th style="background:#496eb0;" width="90">Vertical </th> | ||
Line 81: | Line 71: | ||
<td style="background:#404040;" rowspan="4"><b>Scout</b></td> | <td style="background:#404040;" rowspan="4"><b>Scout</b></td> | ||
<td style="background:#404040;"> Normal </td> | <td style="background:#404040;"> Normal </td> | ||
<td style="background:#404040;"> 330 | <td style="background:#404040;"> 330,84 </td> | ||
<td style="background:#404040;"> 72 </td> | <td style="background:#404040;"> 72 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;"> Doble </td> | ||
<td style="background:#404040;"> 608~640 </td> | <td style="background:#404040;"> 608~640 </td> | ||
<td style="background:#404040;"> 116 </td> | <td style="background:#404040;"> 116 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;"> Doble (con Dispensadora de Caña)</td> | ||
<td style="background:#404040;"> ? </td> | <td style="background:#404040;"> ? </td> | ||
<td style="background:#404040;"> 148 </td> | <td style="background:#404040;"> 148 </td> | ||
Line 101: | Line 91: | ||
<tr> | <tr> | ||
<td rowspan="5"><b>Soldier</b> | <td rowspan="5"><b>Soldier</b> | ||
<pre>* = | <pre>* = escalando muro</pre></td> | ||
<td> Normal </td> | <td> Normal </td> | ||
<td> 217 | <td> 217,71 </td> | ||
<td> 72 | <td> 72 | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 1 | <td> 1 cohete </td> | ||
<td> 992 (1024 | <td> 992 (1024 máx.) </td> | ||
<td> 448 (576~691 | <td> 448 (576~691 máx.) | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 2 | <td> 2 cohetes * </td> | ||
<td> N \ | <td> N \ D </td> | ||
<td> 928~992 </td> | <td> 928~992 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 3 | <td> 3 cohetes * </td> | ||
<td> N \ | <td> N \ D </td> | ||
<td> 1184~1248 </td> | <td> 1184~1248 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 4 | <td> 4 cohetes * </td> | ||
<td> N \ | <td> N \ D </td> | ||
<td> 1312~1376 </td> | <td> 1312~1376 </td> | ||
</tr> | </tr> | ||
Line 131: | Line 121: | ||
<td style="background:#404040;"> <b>Pyro</b> </td> | <td style="background:#404040;"> <b>Pyro</b> </td> | ||
<td style="background:#404040;"> Normal </td> | <td style="background:#404040;"> Normal </td> | ||
<td style="background:#404040;"> 260 | <td style="background:#404040;"> 260,13 </td> | ||
<td style="background:#404040;"> 72 </td> | <td style="background:#404040;"> 72 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="5"><b>Demoman</b> | <td rowspan="5"><b>Demoman</b> | ||
<pre>* = Medic | <pre>* = Se necesita un Medic</pre> | ||
</td> | </td> | ||
<td> Normal </td> | <td> Normal </td> | ||
<td> 245 | <td> 245,99 </td> | ||
<td> 72 </td> | <td> 72 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 1 | <td> 1 bomba lapa </td> | ||
<td> 2112~2144 </td> | <td> 2112~2144 </td> | ||
<td> 728 (928-960 | <td> 728 (928-960 máx.) </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 2 | <td> 2 bombas lapa </td> | ||
<td> | <td> más de 6000 </td> | ||
<td> 3072~3104 </td> | <td> 3072~3104 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 3 | <td> 3 bombas lapa * </td> | ||
<td> ? </td> | <td> ? </td> | ||
<td> | <td> más de 6323 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 4 | <td> 4 bomba lapa * </td> | ||
<td> ? </td> | <td> ? </td> | ||
<td> | <td> más de 7769 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> <b>Heavy</b> </td> | <td style="background:#404040;"> <b>Heavy</b> </td> | ||
<td style="background:#404040;"> Normal </td> | <td style="background:#404040;"> Normal </td> | ||
<td style="background:#404040;"> 210 | <td style="background:#404040;"> 210,63 </td> | ||
<td style="background:#404040;"> 72 </td> | <td style="background:#404040;"> 72 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="4"><b>Engineer</b> | <td rowspan="4"><b>Engineer</b> | ||
<pre>* = | <pre>* = usándolo como plataforma</pre></td> | ||
<td> Normal </td> | <td> Normal </td> | ||
<td> 260 | <td> 260,13 </td> | ||
<td> 72 </td> | <td> 72 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> Teleportador * </td> | ||
<td> ? </td> | <td> ? </td> | ||
<td> 84 </td> | <td> 84 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> Dispensador * </td> | ||
<td> 288~320 </td> | <td> 288~320 </td> | ||
<td> 127 </td> | <td> 127 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> Arma centinela * </td> | ||
<td> ~315 </td> | <td> ~315 </td> | ||
<td> 138 </td> | <td> 138 </td> | ||
Line 193: | Line 183: | ||
<td style="background:#404040;"> <b>Medic</b> </td> | <td style="background:#404040;"> <b>Medic</b> </td> | ||
<td style="background:#404040;"> Normal </td> | <td style="background:#404040;"> Normal </td> | ||
<td style="background:#404040;"> 274 | <td style="background:#404040;"> 274,27 </td> | ||
<td style="background:#404040;"> 72 | <td style="background:#404040;"> 72 | ||
</td> | </td> | ||
Line 200: | Line 190: | ||
<td> <b>Sniper</b> </td> | <td> <b>Sniper</b> </td> | ||
<td> Normal </td> | <td> Normal </td> | ||
<td> 260 | <td> 260,13 </td> | ||
<td> 72 </td> | <td> 72 </td> | ||
</tr> | </tr> | ||
Line 206: | Line 196: | ||
<td style="background:#404040;"> <b>Spy</b> </td> | <td style="background:#404040;"> <b>Spy</b> </td> | ||
<td style="background:#404040;"> Normal </td> | <td style="background:#404040;"> Normal </td> | ||
<td style="background:#404040;"> 274 | <td style="background:#404040;"> 274,27 </td> | ||
<td style="background:#404040;"> 72 | <td style="background:#404040;"> 72 | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#b74242;"> | <td style="background:#b74242;"> Máximo </td> | ||
<td style="background:#b74242;"> ? </td> | <td style="background:#b74242;"> ? </td> | ||
<td style="background:#b74242;"> ? </td> | <td style="background:#b74242;"> ? </td> | ||
<td style="background:#b74242;"> | <td style="background:#b74242;"> más de 1952 </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
{{Note| | {{Note|Todos los saltos requieren agacharse antes de realizarlos para alcanzar la altura máxima. Al agacharse antes de saltar se alcanzan las 70 unidades. Sin agacharse se alcanzan las 50 unidades. Escalar en un muro o pared con el Soldier consiste en alcanzar el punto exacto del salto con cohetes o de la bomba lapa en el caso del Demoman. Los creadores de mapas deben tener en mente la limitaciones del jugador medio para permitir que todas las zonas sean accesibles para los jugadores, reservando algunas zonas de recompensa para aquellos jugadores más avanzados.}} | ||
== | == Velocidad de clases == | ||
La velocidad de las clases se mide en uH/s (unidades Hammer por segundo). El Scout, por ejemplo, tiene una velocidad de 400 uH/s, por lo que en 10 segundos recorrería 4000 uH. | |||
Para una lista mucho más detallada y actualizada, visita la [https://wiki.teamfortress.com/wiki/Classes#Speed Official Team Fortress 2 Wiki]. | |||
<!--- screw it, I'm using html ---> | <!--- screw it, I'm using html ---> | ||
<table border="1" cellpadding="2"> | <table border="1" cellpadding="2"> | ||
<tr> | <tr> | ||
<th style="background:#496eb0;" width="110"> | <th style="background:#496eb0;" width="110">Clase </th> | ||
<th style="background:#496eb0;" width="110"> | <th style="background:#496eb0;" width="110">Hacia delante </th> | ||
<th style="background:#496eb0;" width="90"> | <th style="background:#496eb0;" width="90">Hacia atrás </th> | ||
<th style="background:#496eb0;" width="90"> | <th style="background:#496eb0;" width="90">Bajo el agua </th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 264: | Line 254: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> ( | <td> (girando el cañón) </td> | ||
<td> 110 </td> | <td> 110 </td> | ||
<td> 99 </td> | <td> 99 </td> | ||
Line 288: | Line 278: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> ( | <td style="background:#404040;"> (apuntando)</td> | ||
<td style="background:#404040;"> 80 </td> | <td style="background:#404040;"> 80 </td> | ||
<td style="background:#404040;"> 80 </td> | <td style="background:#404040;"> 80 </td> | ||
Line 301: | Line 291: | ||
</table> | </table> | ||
{{Note| | {{Note|A grandes rasgos, para saber cuánto tarda una clase en llegar de un punto a otro, se puede dividir la distancia entre dos puntos en unidades Hammer entre la velocidad de la clase.}} | ||
== | == Cantidades de daño == | ||
{{Note| | {{Note|Para crear obstáculos destruibles (como {{ent|func_breakable}}) y/o objetivos en el mapa. La información de daño va en la propiedad de <code>func_breakable</code> con el <code>Min Damage to hurt</code>. Los ajustes de entidad son: Fuerza > 1.0, Escala de daño físico > 0.1}} | ||
<table border="1" cellpadding="2"> | <table border="1" cellpadding="2"> | ||
<tr> | <tr> | ||
<th style="background:#496eb0;" width="120"> | <th style="background:#496eb0;" width="120">Clase </th> | ||
<th style="background:#496eb0;" width="120"> | <th style="background:#496eb0;" width="120">Tipo de arma </th> | ||
<th style="background:#496eb0;" width="90"> | <th style="background:#496eb0;" width="90">Daño causado </th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="3"><b>Scout</b> </td> | <td rowspan="3"><b>Scout</b> </td> | ||
<td> | <td> Recortada </td> | ||
<td>60~70 </td> | <td>60~70 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Pistola</td> | ||
<td>10~20</td> | <td>10~20</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Bate </td> | ||
<td>35 </td> | <td>35 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;" rowspan="3"><b>Soldier</b> </td> | <td style="background:#404040;" rowspan="3"><b>Soldier</b> </td> | ||
<td style="background:#404040;"> | <td style="background:#404040;"> Lanzacohetes </td> | ||
<td style="background:#404040;">90~100 </td> | <td style="background:#404040;">90~100 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Escopeta</td> | ||
<td style="background:#404040;">60~70 </td> | <td style="background:#404040;">60~70 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Pala</td> | ||
<td style="background:#404040;">65 </td> | <td style="background:#404040;">65 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="3"> <b>Pyro</b> </td> | <td rowspan="3"> <b>Pyro</b> </td> | ||
<td> | <td> Lanzallamas </td> | ||
<td>10~15 </td> | <td>10~15 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Escopeta</td> | ||
<td>60~70</td> | <td>60~70</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Hacha de Bombero</td> | ||
<td>65</td> | <td>65</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;" rowspan="3"><b>Demoman</b> </td> | <td style="background:#404040;" rowspan="3"><b>Demoman</b> </td> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Lanzagranadas</td> | ||
<td style="background:#404040;">70~100 </td> | <td style="background:#404040;">70~100 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Lanzabombas lapa</td> | ||
<td style="background:#404040;">110~120</td> | <td style="background:#404040;">110~120</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Botella</td> | ||
<td style="background:#404040;">65 </td> | <td style="background:#404040;">65 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="3"><b>Heavy</b> </td> | <td rowspan="3"><b>Heavy</b> </td> | ||
<td> | <td> Ametralladora</td> | ||
<td>30~40 </td> | <td>30~40 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Escopeta</td> | ||
<td>60~70 </td> | <td>60~70 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Puños</td> | ||
<td>65 </td> | <td>65 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;" rowspan="3"><b>Engineer</b> </td> | <td style="background:#404040;" rowspan="3"><b>Engineer</b> </td> | ||
<td style="background:#404040;"> | <td style="background:#404040;"> Escopeta</td> | ||
<td style="background:#404040;">60~70 </td> | <td style="background:#404040;">60~70 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Pistola</td> | ||
<td style="background:#404040;">10~20</td> | <td style="background:#404040;">10~20</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Llave Inglesa</td> | ||
<td style="background:#404040;">65 </td> | <td style="background:#404040;">65 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="2"><b>Medic</b> </td> | <td rowspan="2"><b>Medic</b> </td> | ||
<td> | <td> Pistola de Jeringas</td> | ||
<td>10~20 </td> | <td>10~20 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Serrucho </td> | ||
<td>65</td> | <td>65</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;" rowspan="4"><b>Sniper</b> </td> | <td style="background:#404040;" rowspan="4"><b>Sniper</b> </td> | ||
<td style="background:#404040;"> | <td style="background:#404040;"> Rifle de Francotirador(0 %) </td> | ||
<td style="background:#404040;">50 </td> | <td style="background:#404040;">50 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;"> Rifle de Francotirador (100 %)</td> | ||
<td style="background:#404040;">150</td> | <td style="background:#404040;">150</td> | ||
</tr> | </tr> | ||
<!--- Baliame: using numeric values, so it doesn't snap over two lines. ---> | <!--- Baliame: using numeric values, so it doesn't snap over two lines. ---> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Metralleta</td> | ||
<td style="background:#404040;">1~10</td> | <td style="background:#404040;">1~10</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background:#404040;"> | <td style="background:#404040;">Machete </td> | ||
<td style="background:#404040;">65 </td> | <td style="background:#404040;">65 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="2"><b>Spy</b></td> | <td rowspan="2"><b>Spy</b></td> | ||
<td> | <td> Revólver </td> | ||
<td>40~50 </td> | <td>40~50 </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td>Mariposa</td> | ||
<td>40</td> | <td>40</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
== | == Propiedades de elementos de recogida == | ||
=== | === Botiquines === | ||
*{{ent|item_healthkit_small}} = 20 | *{{ent|item_healthkit_small}} = 20,5 % de salud | ||
*{{ent|item_healthkit_medium}} = 50% | *{{ent|item_healthkit_medium}} = 50 % de salud | ||
*{{ent|item_healthkit_full}} = 100% | *{{ent|item_healthkit_full}} = 100 % de salud (excepto en Mannpower) | ||
=== | === Cajas de munición === | ||
*{{ent|item_ammopack_small}} = 20 | *{{ent|item_ammopack_small}} = 20,5 % de munición/metal | ||
*{{ent|item_ammopack_medium}} = 50% | *{{ent|item_ammopack_medium}} = 50 % de munición/metal | ||
*{{ent|item_ammopack_full}} = 100% | *{{ent|item_ammopack_full}} = 100 % de munición/metal | ||
== | == Dimensiones de sala == | ||
Aquí se muestran algunas dimensiones de sala en mapas populares para ayudar a proporcionar los niveles. No se intenta proporcionar detalles específicos sobre salas individuales, decoraciones, etc. | |||
=== 2Fort === | === 2Fort === | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="150" style="background:#496eb0;"| | !width="150" style="background:#496eb0;"|Sala | ||
!width="100" style="background:#496eb0;"|X | !width="100" style="background:#496eb0;"|X | ||
!width="100" style="background:#496eb0;"|Y | !width="100" style="background:#496eb0;"|Y | ||
!width="100" style="background:#496eb0;"|Z | !width="100" style="background:#496eb0;"|Z | ||
|- | |- | ||
| | | Reabastecimiento de rampa || 512 || 464 || 240 | ||
|- | |- | ||
| | | Sala de rampa larga || 1024 || 128 || 180 | ||
|- | |- | ||
| | | Sala de rampa || 576 || 736 || 492* | ||
|- | |- | ||
| | | Alcantarilla interior || 1136 || 192 || 192 | ||
|- | |- | ||
| | | Sala del maletín || 704 || 528 || 304 | ||
|- | |- | ||
| | | Alcantarilla con agua interior (apaga a un jugador agachado) || - || - || 42 | ||
|} | |} | ||
{{note| | {{note|Esta sala tiene un techo de textura de cielo. La altura indica el alto de los muros o su geometría. {{where}}}} | ||
== | == Prefijos de mapas == | ||
Véase {{L|Es/Map_prefixes#Team_Fortress_2|Prefijos de mapas}} | |||
== | == Información adicional == | ||
<!-- I think some of this is already in the page, I intend to move all the "random" info down here eventually--> | <!-- I think some of this is already in the page, I intend to move all the "random" info down here eventually--> | ||
Line 506: | Line 495: | ||
*Minimum space required for a partner taunt: 111 | *Minimum space required for a partner taunt: 111 | ||
== | ==Referencias== | ||
* The Source of many numbers on this page come from the mapping reference "Tutorial Heights" by Amakiir. | * The Source of many numbers on this page come from the mapping reference "Tutorial Heights" by Amakiir. | ||
* http://www.mediafire.com/?sharekey=173a35f492430f57e5c3dee5769931ece04e75f6e8ebb871 | * http://www.mediafire.com/?sharekey=173a35f492430f57e5c3dee5769931ece04e75f6e8ebb871 | ||
Line 512: | Line 501: | ||
* Description: "I have color coded the map. Orange means all classes. Red means scout. White means double jump where one is a normal jump and one is a Force-A-Nature jump. Blue means engineer. Starting clockwise from where you spawn: The maximum height of a fall without taking damage. [269]; The maximum height of a crouch jump. [72]; The maximum height of a normal double jump. [116]; The maximum height of a single jump followed by a Force-A-Nature shot aimed straight down. [148]; The maximum height of a triple jump. [192]; The minimum size of a hallway (height and width). [83 x 49 (height x width)]; The minimum size of a hallway in order to build a teleporter. [95 x57 (height x width)]; The maximum slope for constructing buildings upon. [85/160 (Rise/run)]; The maximum height an engineer can build (standing on a sentry gun). [188] | * Description: "I have color coded the map. Orange means all classes. Red means scout. White means double jump where one is a normal jump and one is a Force-A-Nature jump. Blue means engineer. Starting clockwise from where you spawn: The maximum height of a fall without taking damage. [269]; The maximum height of a crouch jump. [72]; The maximum height of a normal double jump. [116]; The maximum height of a single jump followed by a Force-A-Nature shot aimed straight down. [148]; The maximum height of a triple jump. [192]; The minimum size of a hallway (height and width). [83 x 49 (height x width)]; The minimum size of a hallway in order to build a teleporter. [95 x57 (height x width)]; The maximum slope for constructing buildings upon. [85/160 (Rise/run)]; The maximum height an engineer can build (standing on a sentry gun). [188] | ||
*[https://tf2maps.net/members/tumby.16091/ Tumby], who tested for class jump heights out of water. | *[https://tf2maps.net/members/tumby.16091/ Tumby], who tested for class jump heights out of water. | ||
* | * Hecho por Amakiir y traducido por Eugenio "Ryo567" Martínez Seguín. | ||
{{ACategory|Level Design}} | |||
{{ACategory|Team Fortress 2}} |
Latest revision as of 22:53, 11 September 2025

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January 2024
Una rápida referencia que todo diseñador de mapas de Team Fortress 2 debe conocer. Estas pueden ayudar a conservar las proporciones del mapa, ya que la escala de TF2 es un poco más grande que la de otros mods más realistas.



Tamaños de modelos
Estas son las dimensiones mínimas de espacio requeridas para un modelo. Los jugadores pueden moverse por espacios con estas dimensiones y las construcciones de Engineers y funcionar. Todas las medidas están basadas en unidades Hammer.

1,75
.Modelo | Altura | Ancho / Prof. |
---|---|---|
Jugador (de pie) | 83 | 49 |
Jugador (agachado) | 63 | 49 |
Arma centinela (nivel 3) | 87 | 49 |
Dispensador | 83 | 49 |
Teleportador | 95 | 57 |
Mínimo | 95 | 57 |
Esta es la altura de visión de cada clase. Es la distancia entre la vista de la cámara y los pies del personaje. Como todos son más altos que los personajes de Half-Life 2 (que son 64), es recomendable conservar estos niveles al tener en cuenta las dimensiones del mapa.
Clase | Altura de visión |
---|---|
Scout | 65 |
Soldier | 68 |
Pyro | 68 |
Demoman | 68 |
Heavy | 75 |
Engineer | 68 |
Medic | 75 |
Sniper | 75 |
Spy | 75 |

Distancia de salto
La altura de los saltos para cada clase, en unidades Hammer. Un jugador, al saltar, deja debajo suya un espacio vertical y horizontal que se indica a continuación.
Clase | Tipo de salto | Horizontal | Vertical |
---|---|---|---|
Scout | Normal | 330,84 | 72 |
Doble | 608~640 | 116 | |
Doble (con Dispensadora de Caña) | ? | 148 | |
Triple | ~1108 | 296 | |
Soldier
* = escalando muro |
Normal | 217,71 | 72 |
1 cohete | 992 (1024 máx.) | 448 (576~691 máx.) | |
2 cohetes * | N \ D | 928~992 | |
3 cohetes * | N \ D | 1184~1248 | |
4 cohetes * | N \ D | 1312~1376 | |
Pyro | Normal | 260,13 | 72 |
Demoman
* = Se necesita un Medic |
Normal | 245,99 | 72 |
1 bomba lapa | 2112~2144 | 728 (928-960 máx.) | |
2 bombas lapa | más de 6000 | 3072~3104 | |
3 bombas lapa * | ? | más de 6323 | |
4 bomba lapa * | ? | más de 7769 | |
Heavy | Normal | 210,63 | 72 |
Engineer
* = usándolo como plataforma |
Normal | 260,13 | 72 |
Teleportador * | ? | 84 | |
Dispensador * | 288~320 | 127 | |
Arma centinela * | ~315 | 138 | |
Medic | Normal | 274,27 | 72 |
Sniper | Normal | 260,13 | 72 |
Spy | Normal | 274,27 | 72 |
Máximo | ? | ? | más de 1952 |

Velocidad de clases
La velocidad de las clases se mide en uH/s (unidades Hammer por segundo). El Scout, por ejemplo, tiene una velocidad de 400 uH/s, por lo que en 10 segundos recorrería 4000 uH.
Para una lista mucho más detallada y actualizada, visita la Official Team Fortress 2 Wiki.
Clase | Hacia delante | Hacia atrás | Bajo el agua |
---|---|---|---|
Scout | 400 | 360 | 320 |
Soldier | 240 | 216 | 192 |
Pyro | 300 | 270 | 240 |
Demoman | 280 | 252 | 224 |
Heavy | 230 | 207 | 184 |
(girando el cañón) | 110 | 99 | 64 |
Engineer | 300 | 270 | 240 |
Medic | 320 | 288 | 256 |
Sniper | 300 | 270 | 240 |
(apuntando) | 80 | 80 | 64 |
Spy | 320 | 288 | 256 |

Cantidades de daño

func_breakable
con el Min Damage to hurt
. Los ajustes de entidad son: Fuerza > 1.0, Escala de daño físico > 0.1Clase | Tipo de arma | Daño causado |
---|---|---|
Scout | Recortada | 60~70 |
Pistola | 10~20 | |
Bate | 35 | |
Soldier | Lanzacohetes | 90~100 |
Escopeta | 60~70 | |
Pala | 65 | |
Pyro | Lanzallamas | 10~15 |
Escopeta | 60~70 | |
Hacha de Bombero | 65 | |
Demoman | Lanzagranadas | 70~100 |
Lanzabombas lapa | 110~120 | |
Botella | 65 | |
Heavy | Ametralladora | 30~40 |
Escopeta | 60~70 | |
Puños | 65 | |
Engineer | Escopeta | 60~70 |
Pistola | 10~20 | |
Llave Inglesa | 65 | |
Medic | Pistola de Jeringas | 10~20 |
Serrucho | 65 | |
Sniper | Rifle de Francotirador(0 %) | 50 |
Rifle de Francotirador (100 %) | 150 | |
Metralleta | 1~10 | |
Machete | 65 | |
Spy | Revólver | 40~50 |
Mariposa | 40 |
Propiedades de elementos de recogida
Botiquines
- item_healthkit_small = 20,5 % de salud
- item_healthkit_medium = 50 % de salud
- item_healthkit_full = 100 % de salud (excepto en Mannpower)
Cajas de munición
- item_ammopack_small = 20,5 % de munición/metal
- item_ammopack_medium = 50 % de munición/metal
- item_ammopack_full = 100 % de munición/metal
Dimensiones de sala
Aquí se muestran algunas dimensiones de sala en mapas populares para ayudar a proporcionar los niveles. No se intenta proporcionar detalles específicos sobre salas individuales, decoraciones, etc.
2Fort
Sala | X | Y | Z |
---|---|---|---|
Reabastecimiento de rampa | 512 | 464 | 240 |
Sala de rampa larga | 1024 | 128 | 180 |
Sala de rampa | 576 | 736 | 492* |
Alcantarilla interior | 1136 | 192 | 192 |
Sala del maletín | 704 | 528 | 304 |
Alcantarilla con agua interior (apaga a un jugador agachado) | - | - | 42 |

Prefijos de mapas
Véase Prefijos de mapas
Información adicional
Some other useful reference info for mappers that didn't fit into the categories above:
- Maximum "walkable" height of a single stair step: 18
- Minimum width required to "walk" from one stair step to the another: 0.04
- Maximum walkable slope: ~45.57°, or about 51/50
- Maximum height to fall from before taking damage: 269
- Maximum distance a spy can travel while cloaked and using...
- default weapons: 3200
- the L'Etranger: 4480
- Maximum distance a medic can travel while ubercharged: 3200
- Maximum distance a demoman can launch a sticky grenade: 1600
- Maximum surface height an engineer can build on by jumping from the top of a sentry: 188
- Maximum slope an engineer can build on: 17/32 (rise/run)
- Maximum detection range of a sentry gun: 1100
- Minimum ceiling height required for an engineer to build a...
- dispenser: 64
- sentry: 68
- teleporter: 95
- Maximum distance a demoman can charge using the Chargin' Targe: 1152
- Minimum depth water must be to get extinguished by crouching: 44
- Minimum depth water must be to go underwater by crouching (automatically forces standing): 46
- Minimum depth water must be to swim in: 54
- Maximum height each class can jump out of water to a ledge:
- Scout: 19
- Soldier: 22
- Pyro: 22
- Engineer: 22
- Heavy: 29
- Demoman: 22
- Medic: 29
- Sniper: 29
- Spy: 29
- Rocket/Pipe/Stickybomb explosion radius: 146
- Minimum space required for a partner taunt: 111
Referencias
- The Source of many numbers on this page come from the mapping reference "Tutorial Heights" by Amakiir.
- http://www.mediafire.com/?sharekey=173a35f492430f57e5c3dee5769931ece04e75f6e8ebb871
- August 15, 2009
- Description: "I have color coded the map. Orange means all classes. Red means scout. White means double jump where one is a normal jump and one is a Force-A-Nature jump. Blue means engineer. Starting clockwise from where you spawn: The maximum height of a fall without taking damage. [269]; The maximum height of a crouch jump. [72]; The maximum height of a normal double jump. [116]; The maximum height of a single jump followed by a Force-A-Nature shot aimed straight down. [148]; The maximum height of a triple jump. [192]; The minimum size of a hallway (height and width). [83 x 49 (height x width)]; The minimum size of a hallway in order to build a teleporter. [95 x57 (height x width)]; The maximum slope for constructing buildings upon. [85/160 (Rise/run)]; The maximum height an engineer can build (standing on a sentry gun). [188]
- Tumby, who tested for class jump heights out of water.
- Hecho por Amakiir y traducido por Eugenio "Ryo567" Martínez Seguín.