Weapon gascan spawn: Difference between revisions
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Bug:This entity's FGD entry is missing the
Fix:Change the entity's FGD entry to inherit from
(Added info to change default count) |
No edit summary |
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== Flags == | == Flags == | ||
{{Fl WeaponSpawnSingle}} | {{Fl WeaponSpawnSingle}} | ||
Latest revision as of 17:26, 20 August 2025
| CWeapongascanSpawn |
weapon_gascan_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for a gas can. Unlike weapon_gascan, this entity is not damageable. It also doesn't absorb dropped gas cans.
count keyvalue which results in no gascan being spawned.
WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]