Weapon gascan spawn: Difference between revisions
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Bug:This entity's FGD entry is missing the count keyvalue which results in no gascan being spawned.
Fix:Change the entity's FGD entry to inherit from WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.
(Added a bit more info) |
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{{Bug|hidetested=1|This entity's FGD entry is missing the {{code|count}} keyvalue which results in no gascan being spawned. | {{Bug|hidetested=1|This entity's FGD entry is missing the {{code|count}} keyvalue which results in no gascan being spawned. | ||
{{Fix|Change the entity's FGD entry to inherit from {{code|WeaponSpawn}} instead of {{code|WeaponSpawnSingle}}}}|only=l4d2}} | {{Fix|Change the entity's FGD entry to inherit from {{code|WeaponSpawn}} instead of {{code|WeaponSpawnSingle}} and override the default {{code|count}} from 5 to 1.}}|only=l4d2}} | ||
== Keyvalues == | == Keyvalues == | ||
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== Flags == | == Flags == | ||
{{Fl WeaponSpawnSingle}} | {{Fl WeaponSpawnSingle}} | ||
Latest revision as of 17:26, 20 August 2025
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CWeapongascanSpawn |
weapon_gascan_spawn
is a model entity available in Left 4 Dead 2. It is a possible spawn point for a gas can. Unlike weapon_gascan, this entity is not damageable. It also doesn't absorb dropped gas cans.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]