Lights.rad/Team Fortress 2: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
 Note:This file is re-arranged in Alphabetical-Order for easier viewing
Note:This file is re-arranged in Alphabetical-Order for easier viewing
		
	
| m (fixed it to appear on source rad files) |  (re-arranged file to alphabetical order (og one is a complete mess and hard for mappers to use)) | ||
| Line 1: | Line 1: | ||
| == lights.rad == | == lights.rad == | ||
| {{textfile|rad}} | {{textfile|rad}} | ||
| {{Note|This file is re-arranged in Alphabetical-Order for easier viewing}} | |||
| {{codeblock|lang=rad|src=tf/lights.rad|<!-- | {{codeblock|lang=rad|src=tf/lights.rad|<!-- | ||
| --><nowiki>lights/blue001	 		107 116 116 50 | --><nowiki>//blue light | ||
| lights/blue001	 		107 116 116 50 | |||
| lights/blue002	 		107 116 116 100 | lights/blue002	 		107 116 116 100 | ||
| lights/blue003 			107 116 116 200 | lights/blue003 			107 116 116 200 | ||
| lights/blue004 			151 165 204 50 | lights/blue004 			151 165 204 50 | ||
| //fluorescent light | |||
| //cool | |||
| lights/fluorescentcool001a	189 231 232 350 | lights/fluorescentcool001a	189 231 232 350 | ||
| lights/fluorescentcool001b	236 255 182 350 | lights/fluorescentcool001b	236 255 182 350 | ||
| Line 26: | Line 16: | ||
| lights/fluorescentcool002b	236 255 182 400 | lights/fluorescentcool002b	236 255 182 400 | ||
| lights/fluorescentcool003a	189 231 232 300 | lights/fluorescentcool003a	189 231 232 300 | ||
| //warm | |||
| lights/fluorescentwarm001a	239 216 193 350 | lights/fluorescentwarm001a	239 216 193 350 | ||
| lights/fluorescentwarm002a	239 216 193 400 | lights/fluorescentwarm002a	239 216 193 400 | ||
| //white | |||
| lights/fluorescentwhite001a	245 245 245 350 | lights/fluorescentwhite001a	245 245 245 350 | ||
| lights/fluorescentwhite002a	245 245 245 400 | lights/fluorescentwhite002a	245 245 245 400 | ||
| //incandescent light | |||
| lights/incandescentcool001a	235 235 235 300 | |||
| lights/incandescentwarm001a	250 226 129 300 | |||
| //hazard | |||
| lights/hazzardred001a		228 37 0 300 | lights/hazzardred001a		228 37 0 300 | ||
| lights/hazzardyellow001a	250 215 74 300 | lights/hazzardyellow001a	250 215 74 300 | ||
| //HID light | |||
| //cool | |||
| lights/HIDcool001a		145 222 172 650 | lights/HIDcool001a		145 222 172 650 | ||
| lights/HIDcool001b		205 232 255 650 | lights/HIDcool001b		205 232 255 650 | ||
| //warm | |||
| lights/HIDwarm001a		255 201 116 650 | lights/HIDwarm001a		255 201 116 650 | ||
| //white light | |||
| lights/white001			150 150 150 50 | |||
| lights/ | |||
| lights/white001_nochop	250 240 205 100 | lights/white001_nochop	250 240 205 100 | ||
| lights/white002 		150 150 150 100 | |||
| lights/white002_nochop	189 233 247 425 | lights/white002_nochop	189 233 247 425 | ||
| lights/white003 		150 150 150 200 | |||
| lights/white003_nochop	232 246 190 350 | lights/white003_nochop	232 246 190 350 | ||
| lights/white004			170 228 247 425 | |||
| lights/white004_nochop	170 228 247 425 | lights/white004_nochop	170 228 247 425 | ||
| lights/white005			234 235 220 375 | |||
| lights/white005_nochop	234 235 220 375 | lights/white005_nochop	234 235 220 375 | ||
| lights/white006			234 235 220 100 | |||
| lights/white006_nochop	234 235 220 100 | lights/white006_nochop	234 235 220 100 | ||
| lights/white007			255 255 255 50 | |||
| lights/white008			255 255 255 20 | |||
| lights/white_fill		150 150 150 5 | |||
| //moon | |||
| moon/moon_ceiling_light01		255 250 245 150 | |||
| moon/moon_ceiling_light01b		255 250 245 200 | |||
| moon/moon_ceiling_light01c 		255 250 245 25 | |||
| moon/moon_ceiling_light01d 		255 250 245 400 | |||
| moon/moon_light_panel_floor01	255 250 245 200 | |||
| lights/ | //passtime lights | ||
| //point | |||
| passtime/neons/neon_red_point		255 4 4 50 | |||
| passtime/neons/neon_orange_point	255 178 69 50 | |||
| passtime/neons/neon_yellow_point	241 255 84 50 | |||
| passtime/neons/neon_green_point		47 253 85 50 | |||
| passtime/neons/neon_blue_point		40 120 255 50 | |||
| //solid | |||
| passtime/neons/neon_red_solid		255 4 4 50 | |||
| passtime/neons/neon_orange_solid		255 178 69 50 | |||
| passtime/neons/neon_yellow_solid		241 255 84 50 | |||
| passtime/neons/neon_green_solid		47 253 85 50 | |||
| passtime/neons/neon_blue_solid		40 120 255 50 | |||
| //stripe | |||
| passtime/neons/neon_red_stripe		255 4 4 50 | |||
| passtime/neons/neon_orange_stripe	255 178 69 50 | |||
| passtime/neons/neon_yellow_stripe	241 255 84 50 | |||
| passtime/neons/neon_green_stripe		47 253 85 50 | |||
| passtime/neons/neon_blue_stripe		40 120 255 50 | |||
| //force texture shadow | |||
| forcetextureshadow models/props_gameplay/security_fence_big01.mdl | forcetextureshadow models/props_gameplay/security_fence_big01.mdl | ||
| forcetextureshadow models/props_gameplay/security_fence_big02.mdl | forcetextureshadow models/props_gameplay/security_fence_big02.mdl | ||
| Line 114: | Line 144: | ||
| forcetextureshadow models/props_halloween/oak_03a.mdl | forcetextureshadow models/props_halloween/oak_03a.mdl | ||
| forcetextureshadow models/props_coalmines/wood_fence_short_256.mdl | forcetextureshadow models/props_coalmines/wood_fence_short_256.mdl | ||
| forcetextureshadow models/props_coalmines/wood_fence_short_128.mdl | forcetextureshadow models/props_coalmines/wood_fence_short_128.mdl</nowiki>}} | ||
| [[Category:Team Fortress 2|Team Fortress 2]] | [[Category:Team Fortress 2|Team Fortress 2]] | ||
| [[Category:Source RAD files|Team Fortress 2]] | [[Category:Source RAD files|Team Fortress 2]] | ||
Latest revision as of 17:46, 8 August 2025
lights.rad
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
 To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad, Notepad++ or Notepad++ or Visual Studio Code, and save it with "save as type" being "all files" and Visual Studio Code, and save it with "save as type" being "all files" and.radappended to the file name.
 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all. Note:This file is re-arranged in Alphabetical-Order for easier viewing
Note:This file is re-arranged in Alphabetical-Order for easier viewing