Talk:Rear View Mirror: Difference between revisions
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:This is just a rotated viewport, to get a mirror you need to flip the X axis.—'''[[User:Zevensoft|<font color="#116611">Zevensoft</font>]]''' <sup>([[User_talk:Zevensoft|talk]])</sup> 05:52, 25 Dec 2006 (PST) | :This is just a rotated viewport, to get a mirror you need to flip the X axis.—'''[[User:Zevensoft|<font color="#116611">Zevensoft</font>]]''' <sup>([[User_talk:Zevensoft|talk]])</sup> 05:52, 25 Dec 2006 (PST) | ||
::What do you mean flip the x-axis? You need to get a scene render from behind you to display..--[[User:One3yed|One3yed]] 18:11, 25 Dec 2006 (PST) | |||
== Flickering == | |||
anyone else having trouble with flickering? know how to fix it? {{unsigned|Robertjaym}} | |||
== Refract Shader == | |||
Hi, | |||
My rear view is rendered on a model, which means that I cannot use the Unlittwotexture shader. | |||
Is there any posibility to add a refract shader over the View? | |||
The refract shader should only influence the Rear View, not the whole screen. | |||
'''Note:''' "''However since you're dealing with HUDs, it is much wiser to create a different ImagePanel and manually overlap it onto your Mirror panel to create the desired effect.''" | |||
This does not work with a refract shader. | |||
--[[User:RedPuma|RedPuma]] 04:26, 22 Jan 2008 (PST) |
Latest revision as of 17:26, 15 July 2024
I pulled out all the first person references, wiki articles aren't tutorials written by somebody personally, its more encyclopedia like text. A quick run over the english to smooth it out wouldn't go amis. And if I'm correct welcome to the wiki --Angry Beaver 17:05, 18 Dec 2006 (PST)
- This is just a rotated viewport, to get a mirror you need to flip the X axis.—Zevensoft (talk) 05:52, 25 Dec 2006 (PST)
- What do you mean flip the x-axis? You need to get a scene render from behind you to display..--One3yed 18:11, 25 Dec 2006 (PST)
Flickering
anyone else having trouble with flickering? know how to fix it? —Unsigned comment added by Robertjaym (talk • contribs) Always sign your posts with four tildes (~~~~)
Refract Shader
Hi, My rear view is rendered on a model, which means that I cannot use the Unlittwotexture shader. Is there any posibility to add a refract shader over the View? The refract shader should only influence the Rear View, not the whole screen. Note: "However since you're dealing with HUDs, it is much wiser to create a different ImagePanel and manually overlap it onto your Mirror panel to create the desired effect." This does not work with a refract shader. --RedPuma 04:26, 22 Jan 2008 (PST)