Talk:Rear View Mirror: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/Rear View Mirror to Talk:Rear View Mirror without leaving a redirect: Moving back to proper place)
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
I pulled out all the first person references, wiki articles aren't tutorials written by somebody personally, its more encyclopedia like text. A quick run over the english to smooth it out wouldn't go amis. And if I'm correct welcome to the wiki --[[User:Angry Beaver|Angry Beaver]] 17:05, 18 Dec 2006 (PST)
I pulled out all the first person references, wiki articles aren't tutorials written by somebody personally, its more encyclopedia like text. A quick run over the english to smooth it out wouldn't go amis. And if I'm correct welcome to the wiki --[[User:Angry Beaver|Angry Beaver]] 17:05, 18 Dec 2006 (PST)


:This is just a rotated viewport, to get a mirror you need to flip the X axis.
:This is just a rotated viewport, to get a mirror you need to flip the X axis.&mdash;'''[[User:Zevensoft|<font color="#116611">Zevensoft</font>]]''' <sup>([[User_talk:Zevensoft|talk]])</sup> 05:52, 25 Dec 2006 (PST)
 
::What do you mean flip the x-axis?  You need to get a scene render from behind you to display..--[[User:One3yed|One3yed]] 18:11, 25 Dec 2006 (PST)
 
== Flickering ==
anyone else having trouble with flickering? know how to fix it? {{unsigned|Robertjaym}}
 
== Refract Shader ==
 
Hi,
My rear view is rendered on a model, which means that I cannot use the Unlittwotexture shader.
Is there any posibility to add a refract shader over the View?
The refract shader should only influence the Rear View, not the whole screen.
'''Note:''' "''However since you're dealing with HUDs, it is much wiser to create a different ImagePanel and manually overlap it onto your Mirror panel to create the desired effect.''"
This does not work with a refract shader.
--[[User:RedPuma|RedPuma]] 04:26, 22 Jan 2008 (PST)

Latest revision as of 17:26, 15 July 2024

I pulled out all the first person references, wiki articles aren't tutorials written by somebody personally, its more encyclopedia like text. A quick run over the english to smooth it out wouldn't go amis. And if I'm correct welcome to the wiki --Angry Beaver 17:05, 18 Dec 2006 (PST)

This is just a rotated viewport, to get a mirror you need to flip the X axis.—Zevensoft (talk) 05:52, 25 Dec 2006 (PST)
What do you mean flip the x-axis? You need to get a scene render from behind you to display..--One3yed 18:11, 25 Dec 2006 (PST)

Flickering

anyone else having trouble with flickering? know how to fix it? Unsigned comment added by Robertjaym (talkcontribs) Always sign your posts with four tildes (~~~~)

Refract Shader

Hi, My rear view is rendered on a model, which means that I cannot use the Unlittwotexture shader. Is there any posibility to add a refract shader over the View? The refract shader should only influence the Rear View, not the whole screen. Note: "However since you're dealing with HUDs, it is much wiser to create a different ImagePanel and manually overlap it onto your Mirror panel to create the desired effect." This does not work with a refract shader. --RedPuma 04:26, 22 Jan 2008 (PST)