Template:KV BmNewLightBase: Difference between revisions
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{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity. | {{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity. | ||
:{{Note|With 0 it will make the light disabled, including the effects. Doesn't affect shadows.}} | :{{Note|With 0 it will make the light disabled, including the effects. Doesn't affect shadows.}} | ||
:{{Note|The default 8000 value is equivalent to default 200 brightness value for static [[VRAD]] lights. If needed to repeat static light brightness, multiple the brightness value by 40; if vice versa, divide by 40.}} | |||
}} | }} | ||
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units. | {{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units. | ||
Latest revision as of 11:31, 6 November 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
Note:The default 8000 value is equivalent to default 200 brightness value for static VRAD lights. If needed to repeat static light brightness, multiple the brightness value by 40; if vice versa, divide by 40.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples