Phong: Difference between revisions

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(Change redirect to $phong since the current Phong materials article is terribly outdated)
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Phong is a rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
#REDIRECT [[$phong]]
 
Phong supports two additional texture parameters
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
 
__TOC__
 
==VMT Parameters==
 
==Exponent Map==
 
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Latest revision as of 14:03, 28 April 2021

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