Talk:World items: Difference between revisions
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[https://github.com/StrataSource/Portal-2-Community-Edition/issues/1859 Answer] from someone who's working with their proprietary code. --[[User:MyGamepedia|MyGamepedia]] ([[User talk:MyGamepedia|talk]]) 20:05, 11 May 2025 (PDT) | [https://github.com/StrataSource/Portal-2-Community-Edition/issues/1859 Answer] from someone who's working with their proprietary code. --[[User:MyGamepedia|MyGamepedia]] ([[User talk:MyGamepedia|talk]]) 20:05, 11 May 2025 (PDT) | ||
== model entity == | |||
Despite being CBaseAnimating classifying this as model entity would feel like a big reach as it's removed immediately on spawn. Leaving it as point entity. It's indeed possible though via vscript to prevent the removing on spawn and giving this a model though. But similarly it's possible to give a brush model to logic_auto lel. (yea I know this entity is still useless and thinking about it too much is a time waste)--[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 16:19, 19 May 2025 (PDT) |
Latest revision as of 16:19, 19 May 2025
bizarre
I wonder why it wasn't removed long time ago. It looks pretty useless in goldsrc too. And in source it's made to even be a subclass of CBaseAnimating for no reason at all as it just removes itself on spawn --Nescius (talk) 03:18, 10 May 2025 (PDT)
Answer from someone who's working with their proprietary code. --MyGamepedia (talk) 20:05, 11 May 2025 (PDT)
model entity
Despite being CBaseAnimating classifying this as model entity would feel like a big reach as it's removed immediately on spawn. Leaving it as point entity. It's indeed possible though via vscript to prevent the removing on spawn and giving this a model though. But similarly it's possible to give a brush model to logic_auto lel. (yea I know this entity is still useless and thinking about it too much is a time waste)--Nescius (talk) 16:19, 19 May 2025 (PDT)