Dod location: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
SirYodaJedi (talk | contribs) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
[[File:Dod_location.png|thumb|250px|Example of the window after typing %l in the chat.]] | [[File:Dod_location.png|thumb|250px|Example of the window after typing %l in the chat.]] | ||
{{CD|CDODLocation|base=CBaseEntity|file1=dod/dod_location.cpp}} | {{CD|CDODLocation|base=CBaseEntity|file1=dod/dod_location.cpp}} | ||
{{this is a|point entity|<!--sprite=1-->|name=dod_location | {{this is a|point entity|<!--sprite=1-->|name=dod_location|game=Day of Defeat: Source}} | ||
== Entity description == | == Entity description == | ||
A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest | A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest {{mono|dod_location}} or {{ent|dod_control_point}} will be put in its place. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Name of this location|intn=location_name|string|Name of the current location that appears ingame. Can be either a regular string or a reference to a localization string. | {{KV|Name of this location|intn=location_name|string|Name of the current location that appears ingame. Can be either a regular string or a reference to a localization string. Max 63 characters.}} | ||
Latest revision as of 12:40, 8 May 2025
![]() |
---|
CDODLocation |
![]() |
dod_location
is a point entity available in Day of Defeat: Source.
Entity description
A way of naming a particular area within a map. If a player puts %l (lower case L) in their "say" text, the name of the closest dod_location or dod_control_point will be put in its place.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Name of this location (location_name) <string>
- Name of the current location that appears ingame. Can be either a regular string or a reference to a localization string. Max 63 characters.