Template:KV Targetname null: Difference between revisions
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SirYodaJedi (talk | contribs) ("No effect in-game.") |
SirYodaJedi (talk | contribs) (Not sure why I removed that) |
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| {{#if:{{{hammer only|}}} | | {{#if:{{{hammer only|}}} | ||
| {{KV|[[targetname|Name]]|intn=targetname|target_source|Name of this entity. Displayed in Hammer's 2D views and [[Entity Report]]. No effect in-game, nor in map compilers.}} | | {{KV|[[targetname|Name]]|intn=targetname|target_source|Name of this entity. Displayed in Hammer's 2D views and [[Entity Report]]. No effect in-game, nor in map compilers.}} | ||
| {{KV|[[targetname|Name]]|intn=targetname|target_source|Name of this entity. Can be used by compile tools as a [[light_spot|spotlight]] target or a [[prop_static]]'s lighting origin.<br>Also displayed in Hammer's 2D views and [[Entity Report]] | | {{KV|[[targetname|Name]]|intn=targetname|target_source|Name of this entity. Can be used by compile tools as a [[light_spot|spotlight]] target or a [[prop_static]]'s lighting origin.<br>Also displayed in Hammer's 2D views and [[Entity Report]].}} | ||
}} }}</onlyinclude> | }} }}</onlyinclude> | ||
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; {{code|<nowiki>{{KV Targetname null|vbsp only=1}}</nowiki>}} | ; {{code|<nowiki>{{KV Targetname null|vbsp only=1}}</nowiki>}} | ||
{{KV Targetname null|vbsp only=1}} | {{KV Targetname null|vbsp only=1}} | ||
:{{wikinote|As most internal entities except info_lighting are stripped from the entity lump by VBSP ''before'' static props lighting origins are set, this should only be used for info_lighting and TeamSpen's postcompiler entities.}} | |||
; {{code|<nowiki>{{KV Targetname null|hammer only=1}}</nowiki>}} | ; {{code|<nowiki>{{KV Targetname null|hammer only=1}}</nowiki>}} | ||
{{KV Targetname null|hammer only=1}} | {{KV Targetname null|hammer only=1}} | ||
Latest revision as of 19:25, 2 December 2025
See also: {{KV Targetname}}, for entities that exist at runtime
{{KV Targetname null}}
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.
{{KV Targetname null|vbsp only=1}}
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game. - Wiki Note:As most internal entities except info_lighting are stripped from the entity lump by VBSP before static props lighting origins are set, this should only be used for info_lighting and TeamSpen's postcompiler entities.
{{KV Targetname null|hammer only=1}}
- Name (targetname) <string>
- Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.