Info elevator floor: Difference between revisions
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== Outputs == | == Outputs == | ||
{{O|OnReachedFloor|activator = caller = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor. | {{O|OnReachedFloor|activator = caller = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor. | ||
:{{warning|The {{mono|info_elevator_floor}} entity must a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} | :{{warning|The {{mono|info_elevator_floor}} entity must have a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} |
Latest revision as of 03:38, 20 May 2025
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CInfoElevatorFloor |
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info_elevator_floor
is a point entity available in Left 4 Dead series and
Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnReachedFloor
- !activator = caller = func_elevator entity that reached this floor
Fired when an elevator reaches this floor. Warning:The info_elevator_floor entity must have a name other than
top
orbottom
for this to fire