Info elevator floor: Difference between revisions
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{{ | {{CD|CInfoElevatorFloor|file1=1}} | ||
{{This is a|point entity|game=Left 4 Dead series|game1=Insurgency|name=info_elevator_floor}} It marks an elevator floor. It is only compatible with a [[func_elevator]]. | |||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O|OnReachedFloor|Fired when an elevator reaches this floor.}} | {{O|OnReachedFloor|activator = caller = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor. | ||
:{{warning|The {{mono|info_elevator_floor}} entity must have a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} | |||
Latest revision as of 02:38, 20 May 2025
| CInfoElevatorFloor |
info_elevator_floor is a point entity available in ![]()
Left 4 Dead series and
Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnReachedFloor
- !activator = caller = func_elevator entity that reached this floor
Fired when an elevator reaches this floor.
Warning:The info_elevator_floor entity must have a name other than toporbottomfor this to fire