Grenade frag ger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{ent not in fgd}} {{CD|CDODHandGrenade|file1=dod_handgrenade.h}} right|128px|thumb|The weaponmodel displayed in HLMV. {{this is a|point entity|name=grenade_frag_us|game=Day of Defeat: Source}} A stick grenade. Only usable by Axis players. {{Basicdodsweapon}} == See also == * {{ent|grenade_frag_ger}}, the Allied equivalent Category:Day of Defeat: Source Weapons")
 
m (Classifying as model entity)
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{ent not in fgd}}
{{CD|CDODStickGrenade|file1=dod_stickgrenade.h}}
{{CD|CDODHandGrenade|file1=dod_handgrenade.h}}
[[File:grenade_frag_ger (dods).png|right|128px|thumb|The weaponmodel displayed in HLMV.]]
[[File:grenade_frag_ger (dods).png|right|128px|thumb|The weaponmodel displayed in HLMV.]]
{{this is a|point entity|name=grenade_frag_us|game=Day of Defeat: Source}}  
{{ent not in fgd|codeonly=1}}
A stick grenade. Only usable by Axis players.
{{this is a|model entity|name=grenade_frag_ger|game=Day of Defeat: Source}}  
 
A stick grenade created from {{ent|weapon_frag_ger}} or {{ent|weapon_frag_ger_live}}.
{{Basicdodsweapon}}


== See also ==
== See also ==
* {{ent|grenade_frag_ger}}, the Allied equivalent
* {{dods team|allies}} {{ent|grenade_frag_us}}, the Allied equivalent


[[Category:Day of Defeat: Source Weapons]]
[[Category:Day of Defeat: Source Weapons]]

Latest revision as of 04:31, 19 May 2025

C++ Class hierarchy
CDODStickGrenade
CDODBaseGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ dod_stickgrenade.h
File:Grenade frag ger (dods).png
The weaponmodel displayed in HLMV.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

grenade_frag_ger is a model entity available in Day of Defeat: Source Day of Defeat: Source. A stick grenade created from weapon_frag_ger or weapon_frag_ger_live.

See also