Template:KV BmNewLightShadowPasses: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<!--
<!--Purpose:
 
We are using this template for one or multiple pages related to Black Mesa new light entities. These templates allows you to use the same text for entities that have many identical properties, without having to make the same changes for several pages separately. This template is also may used in some other templates.-->
Purpose:
 
We are using this template for one or multiple pages related to Black Mesa new light entities. These templates allows you to use the same text for entities that have many identical properties, without having to make the same changes for several pages separately. This template is also may used in some other templates.
 
-->
{{KV|ShadowPass_Brush|intn=m_bSRO_Brush|choices|Do we want to render world geometry in shadow passes for this light ? Doesn't affect bmodels.
{{KV|ShadowPass_Brush|intn=m_bSRO_Brush|choices|Do we want to render world geometry in shadow passes for this light ? Doesn't affect bmodels.
*0: YES
*0: YES
Line 17: Line 12:
*0: YES
*0: YES
*1: NO}}
*1: NO}}
{{KV|ShadowPass_AlphaTest|intn=m_bSRO__Trans|choices|Do we want to render alpha tested objects in shadow passes for this light ?
{{KV|ShadowPass_AlphaTest|intn=m_bSRO__Trans|choices|Do we want to render models with transparency materials in shadow passes for this light ? Objects with transparency can cast shadows if your model includes a material without transparency.
*0: YES
*0: YES
*1: NO}}
*1: NO}}

Latest revision as of 07:42, 24 June 2025


ShadowPass_Brush (m_bSRO_Brush) <choices>
Do we want to render world geometry in shadow passes for this light ? Doesn't affect bmodels.
  • 0: YES
  • 1: NO
ShadowPass_StaticProp (m_bSRO_StaticProp) <choices>
Do we want to render prop_static in shadow passes for this light ? This also affect bmodels.
  • 0: YES
  • 1: NO
ShadowPass_DynProp (m_bSRO_DynProp) <choices>
Do we want to render dynamic models in shadow passes for this light ?
  • 0: YES
  • 1: NO
ShadowPass_AlphaTest (m_bSRO__Trans) <choices>
Do we want to render models with transparency materials in shadow passes for this light ? Objects with transparency can cast shadows if your model includes a material without transparency.
  • 0: YES
  • 1: NO