Camera death: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{CDA|CCameraDeath|CBaseEntity|}}
{{Ent not in fgd|nolink=1|codeonly=1}}
{{Ent not in fgd|nolink=1|codeonly=1}}
{{this is a |point entity|name=camera_death|game=Black Mesa}} This entity used when player die. In singleplayer, it shows the view from the player's dead body in first person mode. In multiplayer, it shows killer or the player's dead body in third person mode.
{{this is a |point entity|name=camera_death|game=Black Mesa}} This entity used when player die. In singleplayer, it shows the view from the player's dead body in first person mode. In multiplayer, it shows killer or the player's dead body in third person mode. Removed after the player's respawn.  


Represented by class <code>CCameraDeath</code>.
{{bug|hidetested=1|It can't trigger triggers {{not|{{bms12}}}}.}}
 
{{bug|It can't trigger triggers in [[Steam]] versions of the game.|hidetested=1}}

Latest revision as of 23:25, 26 May 2025

C++ Class hierarchy
CCameraDeath
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

camera_death is a point entity available in Black Mesa Black Mesa. This entity used when player die. In singleplayer, it shows the view from the player's dead body in first person mode. In multiplayer, it shows killer or the player's dead body in third person mode. Removed after the player's respawn.

Icon-Bug.pngBug:It can't trigger triggers (not in Black Mesa (mod)).