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Half Life 2 Background Maps: Difference between revisions

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m (Added link to point_viewcontrol)
 
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{{toc-right}}{{hl2 topicon}}<!-- this topicon template adds HL2 category automatically-->
{{toc-right}}{{hl2 topicon}}<!-- this topicon template adds HL2 category automatically-->
{{Orphan|date=November 2024}}
{{spoiler2}}
{{spoiler2}}


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#Contain a small snippet of a map from the campaign.
#Contain a small snippet of a map from the campaign.
#Have a <code>[[Point viewcontrol|point_viewcontrol]]</code> entity used to lock the players view.
#Have a <code>[[Point viewcontrol|point_viewcontrol]]</code> entity used to lock the players view.
#[[FOV]] is forced at 75 (since 20th anniversary).




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</gallery>
</gallery>


{{Note|There is a [[Citizen]] in one of the buildings far away. They are not in the actual map.}}
{{Note|There is a [[Citizen]] in one of the buildings far away. They are not in d3_c17_13.}}


===background07===
===background07===
Inside the [[Citadel]]. (<code>[[Half-Life_2_map_reference#d3_citadel_05|d3_citadel_05]]</code>)
Inside the [[Citadel]], looking up at its miles of wires and cabling. (<code>[[Half-Life_2_map_reference#d3_citadel_05|d3_citadel_05]]</code>)


<gallery mode=nolines widths=400px heights=400px>
<gallery mode=nolines widths=400px heights=400px>

Latest revision as of 14:38, 29 July 2025

Info-red.png
Spoiler Warning
Some information on this page may contain plot spoilers. Continue reading at your own risk.

Half Life 2's background maps usually:

  1. Contain a small snippet of a map from the campaign.
  2. Have a point_viewcontrol entity used to lock the players view.
  3. FOV is forced at 75 (since 20th anniversary).


In the order commonly seen, here is every Half-Life 2 Half-Life 2 background map:

background01

The plaza from the start of the game. (d1_trainstation_02)


background02

The outside from the start of Water Hazard. (d1_canals_06)


background03

The rooftop where Father Grigori gives you the shotgun. (d1_town_02)


background04

A road near a bridge. (d2_coast_07)


background05

Inside Nova Prospekt. (d2_prison_02)


background06

A destroyed building. (d3_c17_13)

Note.pngNote:There is a Citizen in one of the buildings far away. They are not in d3_c17_13.

background07

Inside the Citadel, looking up at its miles of wires and cabling. (d3_citadel_05)

See also