Debug overlays: Difference between revisions
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In {{Source|4}} games there are various commands which show debug overlays displaying information useful for developers. | In {{Source|4}} games there are various commands which show debug overlays displaying information useful for developers. Enumerations found in {{path|[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/baseentity.h#L274 game/server/baseentity]|h}} | ||
====Clearing debug overlays==== | ====Clearing debug overlays==== | ||
* Launch the same command again you used to display the debug overlay. | * Launch the same command again you used to display the debug overlay. | ||
* Use {{code|clear_debug_overlays}} command | * Use {{code|clear_debug_overlays}} command. | ||
==List of | ==List of debug overlays== | ||
{| class="wikitable" | |||
|- | |||
! Flag name | |||
! Bit | |||
! Dev comment | |||
|- | |||
| OVERLAY_TEXT_BIT | |||
| 0x00000001 | |||
| show text debug overlay for this entity | |||
|- | |||
| OVERLAY_NAME_BIT | |||
| 0x00000002 | |||
| show name debug overlay for this entity | |||
|- | |||
| OVERLAY_BBOX_BIT | |||
| 0x00000004 | |||
| show bounding box overlay for this entity | |||
|- | |||
| OVERLAY_PIVOT_BIT | |||
| 0x00000008 | |||
| show pivot for this entity | |||
|- | |||
| OVERLAY_MESSAGE_BIT | |||
| 0x00000010 | |||
| show messages for this entity | |||
|- | |||
| OVERLAY_ABSBOX_BIT | |||
| 0x00000020 | |||
| show abs bounding box overlay | |||
|- | |||
| OVERLAY_RBOX_BIT | |||
| 0x00000040 | |||
| show the rbox overlay | |||
|- | |||
| OVERLAY_SHOW_BLOCKSLOS | |||
| 0x00000080 | |||
| show entities that block NPC LOS | |||
|- | |||
| OVERLAY_ATTACHMENTS_BIT | |||
| 0x00000100 | |||
| show attachment points | |||
|- | |||
| OVERLAY_AUTOAIM_BIT | |||
| 0x00000200 | |||
| Display autoaim radius | |||
|- | |||
| OVERLAY_NPC_SELECTED_BIT | |||
| 0x00001000 | |||
| the npc is current selected | |||
|- | |||
| OVERLAY_NPC_NEAREST_BIT | |||
| 0x00002000 | |||
| show the nearest node of this npc | |||
|- | |||
| OVERLAY_NPC_ROUTE_BIT | |||
| 0x00004000 | |||
| draw the route for this npc | |||
|- | |||
| OVERLAY_NPC_TRIANGULATE_BIT | |||
| 0x00008000 | |||
| draw the triangulation for this npc | |||
|- | |||
| OVERLAY_NPC_ZAP_BIT | |||
| 0x00010000 | |||
| destroy the NPC | |||
|- | |||
| OVERLAY_NPC_ENEMIES_BIT | |||
| 0x00020000 | |||
| show npc's enemies | |||
|- | |||
| OVERLAY_NPC_CONDITIONS_BIT | |||
| 0x00040000 | |||
| show NPC's current conditions | |||
|- | |||
| OVERLAY_NPC_SQUAD_BIT | |||
| 0x00080000 | |||
| show npc squads | |||
|- | |||
| OVERLAY_NPC_TASK_BIT | |||
| 0x00100000 | |||
| show npc task details | |||
|- | |||
| OVERLAY_NPC_FOCUS_BIT | |||
| 0x00200000 | |||
| show line to npc's enemy and target | |||
|- | |||
| OVERLAY_NPC_VIEWCONE_BIT | |||
| 0x00400000 | |||
| show npc's viewcone | |||
|- | |||
| OVERLAY_NPC_KILL_BIT | |||
| 0x00800000 | |||
| kill the NPC, running all appropriate AI. | |||
|- | |||
| OVERLAY_WC_CHANGE_ENTITY | |||
| 0x01000000 | |||
| object changed during WC edit | |||
|- | |||
| OVERLAY_BUDDHA_MODE | |||
| 0x02000000 | |||
| take damage but don't die | |||
|- | |||
| OVERLAY_NPC_STEERING_REGULATIONS | |||
| 0x04000000 | |||
| Show the steering regulations associated with the NPC | |||
|- | |||
| OVERLAY_TASK_TEXT_BIT | |||
| 0x08000000 | |||
| show task and schedule names when they start | |||
|- | |||
| OVERLAY_PROP_DEBUG | |||
| 0x10000000 | |||
| | |||
|- | |||
| OVERLAY_NPC_RELATION_BIT | |||
| 0x20000000 | |||
| show relationships between target and all children | |||
|- | |||
| OVERLAY_VIEWOFFSET | |||
| 0x40000000 | |||
| show view offset | |||
|} | |||
==List of commands that display debug overlays== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Name ! | ! Name | ||
! Overlays set | |||
|- | |||
| {{command|ent_text}} | |||
| OVERLAY_TEXT_BIT | |||
|- | |||
| {{command|ent_name}} | |||
| OVERLAY_NAME_BIT | |||
|- | |||
| {{command|ent_bbox}} | |||
| OVERLAY_BBOX_BIT | |||
|- | |||
| {{command|ent_pivot}} | |||
| OVERLAY_PIVOT_BIT | |||
|- | |||
| {{command|ent_messages}} | |||
| OVERLAY_MESSAGE_BIT | |||
|- | |||
| {{command|ent_absbox}} | |||
| OVERLAY_ABSBOX_BIT | |||
|- | |||
| {{command|ent_rbox}} | |||
| OVERLAY_RBOX_BIT | |||
|- | |||
| {{command|ai_debug_los}} | |||
| OVERLAY_SHOW_BLOCKSLOS | |||
|- | |||
| {{command|ent_attachments}} | |||
| OVERLAY_ATTACHMENTS_BIT | |||
|- | |||
| {{command|ent_autoaim}} | |||
| OVERLAY_AUTOAIM_BIT | |||
|- | |||
| {{command|ent_select}} | |||
| OVERLAY_NPC_SELECTED_BIT | |||
|- | |||
| {{command|npc_nearest}} | |||
| OVERLAY_NPC_NEAREST_BIT | |||
|- | |||
| {{command|npc_route}} | |||
| OVERLAY_NPC_ROUTE_BIT | |||
|- | |||
| {{command|npc_bipass}} | |||
| OVERLAY_NPC_TRIANGULATE_BIT | |||
|- | |- | ||
| {{command| | | {{command|npc_squads}} | ||
| OVERLAY_NPC_SQUAD_BIT | |||
|- | |- | ||
| {{command| | | {{command|npc_combat}} | ||
| | |||
|- | |- | ||
| {{command| | | {{command|npc_viewcone}} | ||
| OVERLAY_NPC_VIEWCONE_BIT | |||
|- | |- | ||
| {{command| | | {{command|wc_create}} | ||
| OVERLAY_WC_CHANGE_ENTITY | |||
|- | |- | ||
| {{command| | | {{command|buddha}} | ||
| OVERLAY_BUDDHA_MODE | |||
|- | |- | ||
| {{command| | | {{command|prop_debug}} | ||
| OVERLAY_PROP_DEBUG | |||
|- | |- | ||
| {{command| | | {{command|ent_viewoffset}} | ||
| OVERLAY_VIEWOFFSET | |||
|- | |||
| {{command|physics_constraints}} | |||
| OVERLAY_BBOX_BIT<br>OVERLAY_TEXT_BIT | |||
|} | |} | ||
{{todo|Complete the list.}} | {{todo|Complete the list.}} | ||
== Others == | |||
These are not really debug overlays (and as such are not affected by the {{code|clear_debug_overlays}} command), but still draw info on screen. | |||
*{{command|r_drawlightinfo}} | |||
*{{command|r_drawmodelstatsoverlay}} | |||
*{{command|sv_massreport}} | |||
[[Category:Debugging]] | [[Category:Debugging]] |
Latest revision as of 19:55, 19 February 2025
In Source games there are various commands which show debug overlays displaying information useful for developers. Enumerations found in
game/server/baseentity.h
Clearing debug overlays
- Launch the same command again you used to display the debug overlay.
- Use clear_debug_overlays command.
List of debug overlays
Flag name | Bit | Dev comment |
---|---|---|
OVERLAY_TEXT_BIT | 0x00000001 | show text debug overlay for this entity |
OVERLAY_NAME_BIT | 0x00000002 | show name debug overlay for this entity |
OVERLAY_BBOX_BIT | 0x00000004 | show bounding box overlay for this entity |
OVERLAY_PIVOT_BIT | 0x00000008 | show pivot for this entity |
OVERLAY_MESSAGE_BIT | 0x00000010 | show messages for this entity |
OVERLAY_ABSBOX_BIT | 0x00000020 | show abs bounding box overlay |
OVERLAY_RBOX_BIT | 0x00000040 | show the rbox overlay |
OVERLAY_SHOW_BLOCKSLOS | 0x00000080 | show entities that block NPC LOS |
OVERLAY_ATTACHMENTS_BIT | 0x00000100 | show attachment points |
OVERLAY_AUTOAIM_BIT | 0x00000200 | Display autoaim radius |
OVERLAY_NPC_SELECTED_BIT | 0x00001000 | the npc is current selected |
OVERLAY_NPC_NEAREST_BIT | 0x00002000 | show the nearest node of this npc |
OVERLAY_NPC_ROUTE_BIT | 0x00004000 | draw the route for this npc |
OVERLAY_NPC_TRIANGULATE_BIT | 0x00008000 | draw the triangulation for this npc |
OVERLAY_NPC_ZAP_BIT | 0x00010000 | destroy the NPC |
OVERLAY_NPC_ENEMIES_BIT | 0x00020000 | show npc's enemies |
OVERLAY_NPC_CONDITIONS_BIT | 0x00040000 | show NPC's current conditions |
OVERLAY_NPC_SQUAD_BIT | 0x00080000 | show npc squads |
OVERLAY_NPC_TASK_BIT | 0x00100000 | show npc task details |
OVERLAY_NPC_FOCUS_BIT | 0x00200000 | show line to npc's enemy and target |
OVERLAY_NPC_VIEWCONE_BIT | 0x00400000 | show npc's viewcone |
OVERLAY_NPC_KILL_BIT | 0x00800000 | kill the NPC, running all appropriate AI. |
OVERLAY_WC_CHANGE_ENTITY | 0x01000000 | object changed during WC edit |
OVERLAY_BUDDHA_MODE | 0x02000000 | take damage but don't die |
OVERLAY_NPC_STEERING_REGULATIONS | 0x04000000 | Show the steering regulations associated with the NPC |
OVERLAY_TASK_TEXT_BIT | 0x08000000 | show task and schedule names when they start |
OVERLAY_PROP_DEBUG | 0x10000000 | |
OVERLAY_NPC_RELATION_BIT | 0x20000000 | show relationships between target and all children |
OVERLAY_VIEWOFFSET | 0x40000000 | show view offset |
List of commands that display debug overlays
Name | Overlays set |
---|---|
ent_text | OVERLAY_TEXT_BIT |
ent_name | OVERLAY_NAME_BIT |
ent_bbox | OVERLAY_BBOX_BIT |
ent_pivot | OVERLAY_PIVOT_BIT |
ent_messages | OVERLAY_MESSAGE_BIT |
ent_absbox | OVERLAY_ABSBOX_BIT |
ent_rbox | OVERLAY_RBOX_BIT |
ai_debug_los | OVERLAY_SHOW_BLOCKSLOS |
ent_attachments | OVERLAY_ATTACHMENTS_BIT |
ent_autoaim | OVERLAY_AUTOAIM_BIT |
ent_select | OVERLAY_NPC_SELECTED_BIT |
npc_nearest | OVERLAY_NPC_NEAREST_BIT |
npc_route | OVERLAY_NPC_ROUTE_BIT |
npc_bipass | OVERLAY_NPC_TRIANGULATE_BIT |
npc_squads | OVERLAY_NPC_SQUAD_BIT |
npc_combat | |
npc_viewcone | OVERLAY_NPC_VIEWCONE_BIT |
wc_create | OVERLAY_WC_CHANGE_ENTITY |
buddha | OVERLAY_BUDDHA_MODE |
prop_debug | OVERLAY_PROP_DEBUG |
ent_viewoffset | OVERLAY_VIEWOFFSET |
physics_constraints | OVERLAY_BBOX_BIT OVERLAY_TEXT_BIT |
Todo: Complete the list.
Others
These are not really debug overlays (and as such are not affected by the clear_debug_overlays command), but still draw info on screen.