CAI BaseActor: Difference between revisions
Jump to navigation
Jump to search
Gameplayer (talk | contribs) (Created page with "{{CD|CAI BaseActor|base=CAI ExpresserHost|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/ai_baseactor.cpp ai_baseactor.cpp]}} ==Descri...") |
(usually done in Template:CD/classlink for each class) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{CD| | {{CD|CAI_BaseActor|base=CAI_ExpresserHost|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/ai_baseactor.cpp ai_baseactor.cpp]}} | ||
==Descriptions of in-game accessible Keyvalues / Inputs / Outputs== | ==Descriptions of in-game accessible Keyvalues / Inputs / Outputs== |
Latest revision as of 01:14, 29 May 2025
![]() |
---|
CAI_BaseActor |
![]() |
Descriptions of in-game accessible Keyvalues / Inputs / Outputs
Keyvalues
- DontUseSpeechSemaphore <boolean>
- Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases, we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks.
- ExpressionOverride <string>
- Facial expression override
Input
- SetExpressionOverride <string >