Template:Effect: Difference between revisions
Jump to navigation
Jump to search
Note:If it is desired to use this with other effects, you should add the integer value of each effect to the value.
Warning:Using
mNo edit summary |
No edit summary |
||
(8 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
== Usage == | |||
=== In code === | |||
Inside of the codebase, effects are defined as a bit-based enum and are stored in <code>m_fEffects</code>. This effect can be manipulated with <code>AddEffects( {{PAGENAMEE}} )</code>, <code>RemoveEffects( {{PAGENAMEE}} )</code>, and <code>SetEffects( {{PAGENAMEE}} )</code>. This effect can be obtained with <code>GetEffects() & {{PAGENAMEE}}</code> or <code>IsEffectActive( {{PAGENAMEE}} )</code>. | |||
=== In scripting === | |||
The functions mentioned above are supported in [[VScript]] starting with {{Game link|Dota 2}}. They can also be found in {{Game link|Garry's Mod}}. | |||
=== In a map === | |||
{{#if:{{{mapcfg|}}} | {{{mapcfg}}} | | |||
To use this effect in a map, {{#if:{{{2|}}}|{{{2}}}}} turn off SmartEdit mode and add the following keyvalue pair to the entity: <code>effects {{{1}}}</code>. | |||
{{note|If it is desired to use this with other [[effects enum|effects]], you should add the integer value of each effect to the value.}} | {{note|If it is desired to use this with other [[effects enum|effects]], you should add the integer value of each effect to the value.}} | ||
You can set the <code>effects</code> keyvalue during runtime using {{ent|AddOutput}} with the input value <code>effects x</code> (x being any summation of effects flags to enable). | |||
{{warning|Using <code>AddOutput</code> to change an entity's effects may interfere with an entity's simulation functionality.}} | |||
}} |
Latest revision as of 11:08, 13 August 2024
Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( Effect )
, RemoveEffects( Effect )
, and SetEffects( Effect )
. This effect can be obtained with GetEffects() & Effect
or IsEffectActive( Effect )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in
Garry's Mod .
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects {{{1}}}
.

You can set the effects
keyvalue during runtime using AddOutput with the input value effects x
(x being any summation of effects flags to enable).

AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.