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An entity with a master cannot be triggered until the master is triggered. | An entity with a master cannot be triggered until the master is triggered. | ||
* In {{goldsrc}}, {{ent|multisource|engine=goldsrc}} or {{ent|game_team_master|engine=goldsrc}} can be used as a master. | |||
* In {{Source}}, {{ent|multisource}} is the only vanilla entity which can be used as a master. | |||
== See also == | |||
* [[ObjectCaps]] - in code entity being able to be a master is determined by flag FCAP_MASTER | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:GoldSrc Glossary]] | [[Category:GoldSrc Glossary]] |
Latest revision as of 06:22, 30 May 2025
An entity with a master cannot be triggered until the master is triggered.
- In
, multisource or game_team_master can be used as a master.
- In
, multisource is the only vanilla entity which can be used as a master.
See also
- ObjectCaps - in code entity being able to be a master is determined by flag FCAP_MASTER